77thPatron
Mongoose
Given that MGT provides connection and package skills that are the players choice, what two or three essential skills should a character have based on their role:
Combat Characters (Army, Marines, etc.)
Tactics (Military)-1, Recon-1, Gun Combat (E or S Rifles)-1
Merchant Characters:
Broker-1, Streetwise-1, Steward-1
Rogues:
Stealth-1, Deception-1, Streetwise-1
Spacer (Pilot):
Pilot (x)-1, Sensors-1, Comms-1
Spacer (Engineer):
Engineer (Electronics)-1, Mechanic-1, Vacc Suit-1
And my personal list of the three most useful skills in the game (based on my own play style):
Computers, Deception, Streetwise
Combat Characters (Army, Marines, etc.)
Tactics (Military)-1, Recon-1, Gun Combat (E or S Rifles)-1
Merchant Characters:
Broker-1, Streetwise-1, Steward-1
Rogues:
Stealth-1, Deception-1, Streetwise-1
Spacer (Pilot):
Pilot (x)-1, Sensors-1, Comms-1
Spacer (Engineer):
Engineer (Electronics)-1, Mechanic-1, Vacc Suit-1
And my personal list of the three most useful skills in the game (based on my own play style):
Computers, Deception, Streetwise