Errata?

Grimolde

Mongoose
pg 115 He must dedicate a minimum of 1 point and a maximum of one quarter of his available POW.

pg 115 The Magic Points available to the Adventurer are limited to the amount of his undedicated POW. Thus, a character with a POW of 12 dedicating 7 points to his cult would have only 5 Magic Points available for use elsewhere

A quarter of 12 is 3 (maximum allowed for dedication) so how can he dedicate 7?
 
You're confusing two unrelated examples.

The second example is a generic illustration of a character - and character, not necessarily an initiate - with a reasonable POW dedication.

Also remember that the first example shows the maximum you can dedicate. You don't have to dedicate that amount.
 
Loz said:
You're confusing two unrelated examples.

The second example is a generic illustration of a character - and character, not necessarily an initiate - with a reasonable POW dedication.

Also remember that the first example shows the maximum you can dedicate. You don't have to dedicate that amount.
Yes I know you don't have to dedicate that amount. But it says the maximum he can dedicate is a quarter his POW. A quarter of 12 is 3. Wouldn't he need POW 28 in order to dedicate 7?

I don't get it.
 
Grimolde said:
Loz said:
You're confusing two unrelated examples.

The second example is a generic illustration of a character - and character, not necessarily an initiate - with a reasonable POW dedication.

Also remember that the first example shows the maximum you can dedicate. You don't have to dedicate that amount.
Yes I know you don't have to dedicate that amount. But it says the maximum he can dedicate is a quarter his POW. A quarter of 12 is 3. Wouldn't he need POW 28 in order to dedicate 7?

I don't get it.

The first paragraph you reference is about forming a Pact. An initiate can only dedicate a maximum of one quarter of his POW to his god. When you become initiated into the cult, you are starting at initiate rank and must dedicate at least one point of POW. As an initiate, you can not dedicate more than one quarter of your POW.

The second reference is explaining the effect of dedicated POW on a character's available Magic Points. The person being used as an example who has a total POW of 12 and has dedicated 7 POW is not an initiate. They would have to be Rune Lord or Rune Priest rank in the cult. This might have been clearer if the little table at the top of the second column on page 116 had come before this or if the example stated that the person was Rune level in the cult.

The two references weren't intended to be directly related or talking about the same, newly initiated cult member. I think I stumbled over this one when I was first reading it but saw the Limitations on Dedicated POW section and realized that a person could have more than a quarter of their POW dedicated, but they had to be a higher rank in the cult than initiate.
 
Titus said:
The first paragraph you reference is about forming a Pact. An initiate can only dedicate a maximum of one quarter of his POW to his god. When you become initiated into the cult, you are starting at initiate rank and must dedicate at least one point of POW. As an initiate, you can not dedicate more than one quarter of your POW.
Ok I understand this, easy enough.

Titus said:
The second reference is explaining the effect of dedicated POW on a character's available Magic Points. The person being used as an example who has a total POW of 12 and has dedicated 7 POW is not an initiate.
Ok so non-initiates can also dedicate POW and more than a quarter when they do so?

Titus said:
They would have to be Rune Lord or Rune Priest rank in the cult. This might have been clearer if the little table at the top of the second column on page 116 had come before this or if the example stated that the person was Rune level in the cult.
Ok understood.

Titus said:
The two references weren't intended to be directly related or talking about the same, newly initiated cult member. I think I stumbled over this one when I was first reading it but saw the Limitations on Dedicated POW section and realized that a person could have more than a quarter of their POW dedicated, but they had to be a higher rank in the cult than initiate.
Why would a non-initiate dedicate POW to a god if not for initiation?
 
Grimolde said:
Titus said:
The second reference is explaining the effect of dedicated POW on a character's available Magic Points. The person being used as an example who has a total POW of 12 and has dedicated 7 POW is not an initiate.
Ok so non-initiates can also dedicate POW and more than a quarter when they do so?

You may dedicate extra POW to your god at any time after you have been initiated (as long as you don't go over the maximum).

For example on initiation a character (with a total of 14 POW) could dedicate 2 POW. After an adventure or two the character decides he can afford to dedicate an extra POW and does so.

As you move through the ranks of the cult from initiate to acolyte and beyond the maximum POW you can dedicate goes up. You can (and probably should) dedicate even more POW.

Also a character with 12 total POW and 7 dedicated POW could still be an initiate - but of more than one cult. Actually the character would have to be an initiate of three cults - which would be very unusual.

Grimolde said:
Titus said:
The two references weren't intended to be directly related or talking about the same, newly initiated cult member. I think I stumbled over this one when I was first reading it but saw the Limitations on Dedicated POW section and realized that a person could have more than a quarter of their POW dedicated, but they had to be a higher rank in the cult than initiate.
Why would a non-initiate dedicate POW to a god if not for initiation?

It wouldn't be a non-initiated cult-member. Acolytes, Rune-Lords and Rune-Priests have passed through their initiate phase. They are constantly trying to be more like their god, and to make their cult greater so they dedicate more of their life, and more of their POW.
 
The way I'm reading this rule:

The Magic Points available to the Adventurer are limited to the amount of his undedicated POW. Thus, a character with a POW of 12 dedicating 7 points to his cult would have only 5 Magic Points available for use elsewhere.

Is that the adventurer was at least a Rune Lord and able to dedicate as much as 3/4 of his 12 POW, so a maximum of 9, as you say, perhaps a member of other cults.

Otherwise I'm afraid I just don't get it.

Thanks all for the input :)
 
Grimolde said:
Titus said:
The second reference is explaining the effect of dedicated POW on a character's available Magic Points. The person being used as an example who has a total POW of 12 and has dedicated 7 POW is not an initiate.
Ok so non-initiates can also dedicate POW and more than a quarter when they do so?
When you advance beyond mere initiate status, for example to Acolyte or Rule Lord, then the amount of POW you can dedicate goes up. I think Titus is being a little misleading by describing the example as "not an initiate".
 
PhilHibbs said:
Grimolde said:
Titus said:
The second reference is explaining the effect of dedicated POW on a character's available Magic Points. The person being used as an example who has a total POW of 12 and has dedicated 7 POW is not an initiate.
Ok so non-initiates can also dedicate POW and more than a quarter when they do so?
When you advance beyond mere initiate status, for example to Acolyte or Rule Lord, then the amount of POW you can dedicate goes up. I think Titus is being a little misleading by describing the example as "not an initiate".
As in 'not an-initiate' because he's 'a Rune Lord' or something.

Thank you
 
Grimolde said:
PhilHibbs said:
Grimolde said:
Ok so non-initiates can also dedicate POW and more than a quarter when they do so?
When you advance beyond mere initiate status, for example to Acolyte or Rule Lord, then the amount of POW you can dedicate goes up. I think Titus is being a little misleading by describing the example as "not an initiate".
As in 'not an-initiate' because he's 'a Rune Lord' or something.

Thank you

Yes, sorry, terminology issues. I was using "initiate" to mean the cult rank, not whether they had ever been initiated into the cult.

Cult members of Initiate rank, Acolyte rank, Rune Lord rank and Rune Priest rank have all been initiated into their cult. Ranks above Initiate can dedicate more than one quarter of their POW to their god.
 
Page 190 treat its [wind] STR as the percentage reduction in visibility for Perception rolls and other skills relaying on sight. A hurricane, for example, reduces visibility (and Perception rolls) by a minimum of 46%.

But the hurricane entry is: 96–00 Hurricane. Anything less than SIZ 50 is hurled into the air and suffers 1D6+6 damage to 1D6 locations

I was wondering how the 46% was calculated.

Thanks all
 
Grimolde said:
Page 190 treat its [wind] STR as the percentage reduction in visibility for Perception rolls and other skills relaying on sight. A hurricane, for example, reduces visibility (and Perception rolls) by a minimum of 46%.

But the hurricane entry is: 96–00 Hurricane. Anything less than SIZ 50 is hurled into the air and suffers 1D6+6 damage to 1D6 locations

I was wondering how the 46% was calculated.

Thanks all
An extract from the RQ II errata. You should take a look on it:
Wind: There is a disparity between the Ranged Combat Situational
Modifiers for wind and the Wind Table in the Games Masters’
Chapter. The following is the correct implementation of wind and
its effects:
Ranged Attack Situational Modifiers
Situation Skill Modifier
Wind
Light wind –5%
Moderate wind –10%
Strong wind –50%
Gale Force and above Attack automatically fails
Under the Games Masters’ Chapter, page 190, the second
paragraph for Wind should read:
‘Where a wind can disturb and carry loose material which may affect
visibility, the reduction for Perception rolls is half the wind’s STR.
However the reduction for using Perception to listen or scent something
may be treated as the wind’s full STR. A hurricane, for example,
reduces visibility by a minimum of 48% for the purposes of sight, but
96% for the purposes of hearing and scent.’
 
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