Loconius said:
Nerhesi said:
I'm one of those that struggles with what would it mean to the OTU if stop-all energy shields existed? Would it simply be "+X" hull refreshed every turn?
I'm fine with keeping the spirit of the OTU (thought they do have black globe and white globe generators), this would be in the vane of the warp drives and hyper drives, for using traveler in "other" settings. +x to hull is kinda unnecessary considering what force fields do in most settings you see them in, they are either walls made of energy (containment fields) or skins around combat vehicles, both of which traveler already has a system mechanic for, "Armor Rating". Force fields could just give you armor points, possibly even against specific attacks if your setting demands it.
In most settings (almost everyone I can think of, including star wars and star trek), shields do not function as an absolute armour rating though, in that shields can go up.. and can go down from incoming damage. Which would mean a "+x hull" that refreshed y-value every turn. Obviously I dont mean actually treating it has a bonus hull points, but it would be pool that is varies on it's own.
However, I'm not against have both your style of shields and the ones I've mentioned - in fact, I think a lot of games actually vary and mix both kinds. Example:
Shield Type A: 10 strength, 5/turn regen. 5 damage reduction off each attack.
Shield Type B: 30 strength 10/turn regen. No attack reduction.
Shield Type C: etc etc
Lots of details to play with here with shields. How much they can reduce attacks by, how much they can 'take', how much they regen each turn, how different weapons act differently on them (as you've indicated). Mathematically it just becomes a different defensive pool/resource to manage. I
I would be lying if I said that I prefer OTU with no shields... because I would honestly not be opposed to retrofitting shields into the entire paradigm. Of course, that would have to come from the Powers That Be and not Silly Little Me