OK, the rules and examples on page 97 completely contradict each other and make no sense.
First, the Common Magic Spell Matrix. If the resonance is 55%, you could according to the table get up to Magnitude 12, so why just a wussy Bladesharp 3? I suppose the GM could have divided that 12 up among several spells because you don't want to give your players a Bladesharp 12 matrix, but it's not clear.
Much more importantly: the rule says you have activations equal to half the Mythic Resonance Points, which would equal 3, but the example says 6.
Next, Divine Magic Spell Matrix. Same resonance but a Divine spell, so according to the table the maximum Magnitude for the example of 55% would be 2 - that Heal Body 3 ring is not possible to get from that myth...
And again the number of uses are messed up: the formula is MRP/3, which would equal 2 uses for the example, not the 6 mentioned...
First, the Common Magic Spell Matrix. If the resonance is 55%, you could according to the table get up to Magnitude 12, so why just a wussy Bladesharp 3? I suppose the GM could have divided that 12 up among several spells because you don't want to give your players a Bladesharp 12 matrix, but it's not clear.
Much more importantly: the rule says you have activations equal to half the Mythic Resonance Points, which would equal 3, but the example says 6.
Next, Divine Magic Spell Matrix. Same resonance but a Divine spell, so according to the table the maximum Magnitude for the example of 55% would be 2 - that Heal Body 3 ring is not possible to get from that myth...
And again the number of uses are messed up: the formula is MRP/3, which would equal 2 uses for the example, not the 6 mentioned...