Some elements of Elric's Rune Magic system seem a bit out-of-balance.
For example: the Rune of Reflection.
Cast verbally, it will Reflect one attack per round for every POW invested. This effect lasts one hour, and can be extended with additional POW.
Written, the effect will persist as long as the caster dedicates POW to the Rune.
There is no way to dispel a Rune, other than to counter it with its opposite.
In my game, I can't see a way to allow this Rune without wrecking the game. What would prevent a character from inscribing this rune on four breastplates (for example), dedicating 3 POW to each and then distributing them to himself and each of three comrades? The result would be a party of adventures who would be immune to three physical attacks each round.
That would get old fast. For all intents and purposes, melee combat would no longer be any fun in the game - the PCs would win every fight without a hint of challenge. I'm sure some extreme example can be cited that would negate the advantage of the Runes, but it would destroy suspension of disbelief to arrange those conditions more than once.
I don't think the Rune of Reflection was very well conceived. I'm wary of other elements of the magic system that may also be broken.
For example: the Rune of Reflection.
Cast verbally, it will Reflect one attack per round for every POW invested. This effect lasts one hour, and can be extended with additional POW.
Written, the effect will persist as long as the caster dedicates POW to the Rune.
There is no way to dispel a Rune, other than to counter it with its opposite.
In my game, I can't see a way to allow this Rune without wrecking the game. What would prevent a character from inscribing this rune on four breastplates (for example), dedicating 3 POW to each and then distributing them to himself and each of three comrades? The result would be a party of adventures who would be immune to three physical attacks each round.
That would get old fast. For all intents and purposes, melee combat would no longer be any fun in the game - the PCs would win every fight without a hint of challenge. I'm sure some extreme example can be cited that would negate the advantage of the Runes, but it would destroy suspension of disbelief to arrange those conditions more than once.
I don't think the Rune of Reflection was very well conceived. I'm wary of other elements of the magic system that may also be broken.