This may be too late and I am sure that Loz and his compatriots will produce an excellent and faithful series on the world of the Young Kingdoms and beyond, but I hoped it might be useful to list peoples desires for the new adaption?
Like to see
Allegiance system - I really liked the system that Elric had of tracking a PCs alliegnce to the major powers of the Multiverse - Law, Order and Balance.
Settings - addiitonal information on other periods of the YK setting - perhaps adjustments for differing levels of Law and Chaos affecting magic and technology as in the Rogue Mistress campaign. Be good info for Realm crossing adventures to.
NPCs - interesting NPCs that are often a plot seed in themselves - I would prefer new characters in keeping with the world rather than the stats for the major characters in the novel (prefer to see in S+P or later book)
Attribute modifiers for nations - I really liked these in previous editions
Summoning Rules
Dislikes
Everyone has Magic - Whilst magic can be percformed by some indviduals - I prefered not everyone having spells as was done in Elric. I guess this may run counter to the RuneQuest ethos though? Some spells should be there, but these are more oddities, or remnants of a older age when Chaos was more powerful - unless you are playing in a different era
pages of generic stats for soldiers etc........
Like to see
Allegiance system - I really liked the system that Elric had of tracking a PCs alliegnce to the major powers of the Multiverse - Law, Order and Balance.
Settings - addiitonal information on other periods of the YK setting - perhaps adjustments for differing levels of Law and Chaos affecting magic and technology as in the Rogue Mistress campaign. Be good info for Realm crossing adventures to.
NPCs - interesting NPCs that are often a plot seed in themselves - I would prefer new characters in keeping with the world rather than the stats for the major characters in the novel (prefer to see in S+P or later book)
Attribute modifiers for nations - I really liked these in previous editions
Summoning Rules
Dislikes
Everyone has Magic - Whilst magic can be percformed by some indviduals - I prefered not everyone having spells as was done in Elric. I guess this may run counter to the RuneQuest ethos though? Some spells should be there, but these are more oddities, or remnants of a older age when Chaos was more powerful - unless you are playing in a different era
pages of generic stats for soldiers etc........