MasterGwydion
Emperor Mongoose
One of the "common gravity trap" types are the airlocks or whole passageways where you can alter the gravity to repel borders. Crank it up to 6Gs or change its direction so that up becomes down or down becomes left, switch it up every round and beat the to death against the walls of your ship. Pretty sure that was in High Guard, but I do not have My books in front of Me at the moment.So in your view, when a ship is maneuvering in space, no one feels anything?
I haven't extensively thought about it, but my assumption has always been that artificial gravity does two things - it provides an 'up', which is uniform across the ship, and it can negate specific gravity created by the M drive, in one direction.
Turning, turbulence, reactions to an explosion, all continue to feel to the passengers how they would feel in a car; just like in a large bus, you can accelerate and move quite fast forward, without noticing, but if you go through a sharp corner, even slowly, you have to hold on to avoid falling over.
If you're a large ship, it takes you longer to turn. This is why there are piloting checks - if you dont feel anything, and size doesn't matter, you could adjust perfectly and 95% of piloting checks wouldn't be required. The only ones that would matter are where you are aiming for a relatively small spot, in a very limited amount of time.
Again, i could be missing things as i usually just operate under this assimption without thinking about it, but i dont think gravitics and inertial compensators imply perfectly granular perfectly real time gravity control.
This would indicate that gravity can be individually controlled in different parts of the ship.