Earthdawn Magic

BigSteveUK

Mongoose
Hi,

I was wondering has the magic system changed.

For me I loved the setting and it is still one were the characters are true heroes. I loved the unlocking of magic items, powers etc. The only thing for me and my players that let it down was the convoluted magic system. It just didn't work for us.

So my question is, in 3rd edition has the magic system changed and if so any chance of a preview?

Cheers,

BigSteveUK
 
Hi,

BigSteveUK said:
So my question is, in 3rd edition has the magic system changed and if so any chance of a preview?

The magic system has not changed. The concept of weaving spell threads then casting a spell is fundamental to the magical "theory" backing Earthdawn. It's actually straight-forward:

1) Weave spell threads.
2) Cast spell.

Some spells have no threads and there are some talents that hold a "pre-woven" thread (making some spells zero-thread), so the first step is often unnecessary. It's really not more difficult than executing other activities that non-spellcasters carry out (in fact, often it's easier).

Personally, I think some of the 'frustration' that some magician players have is in the early stages of play. Especially where spellcasting is an "every other round" activity. That changes quickly.

And in Earthdawn, there are no power points, or dailies, to inhibit your spellcasting. (Heck, any magician can cast any spell he or she knows using raw magic at any time... Just gotta be aware that this can cause flashback and draw unwarranted attention.)

A series of Previews are being prepped as I write, and will be appearing soon as a lead-up to the core rulebook releases.

Hope this helps!

Take kaer,

JAMES FLOWERS
Managing Director
 
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