Dungeons

Well my point was to show how much more dangerous RQ monsters are compared to thier D&D counterparts. Players can just stand there and trafe blows like in D&D. I figued a 2d6/+7 deal was about right for a small bear, based on RQ2/3 damage bonuses. I know MRQ is going to change this a bit, but I though my math would hold up well enough for the example. It's a pity my typing skills didn't. :oops:
 
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