Ducks

Puck

Mongoose
While reading the the upcoming books thread I had a few musing about the RQ race of ducks. I originally posted this there and then realized it was pulling the thread a little off topic.

Ducks have always been a bit of a curse to runequest in my circles due primarily to the artwork on the front covers (Duck Tower and later Apple Lane) . Any time I tried to get people to play runequest they always ask me if that’s the game where you play Daffy the Duck. Ouch!

On the other hand when I first started playing runequest I was an avid duck hunter and was a bit of a self proclaimed expert on the elusive creatures (only really elusive during season and when you have a shotgun in hand). I often spent long cold wet hours watching the behavior of these creatures as they frolicked just outside of range. Here are a few ideas that crossed my head while sitting in the blind.

One is that ducks should have high natural armor in the Chest and abdomen. They have layers of insulation and fat that work amazingly well as a bullet proof and possibly a sword-proof vest. They are way tougher than most people imagine and notoriously hard to kill. I would imagine high resilience rolls.

Species of ducks vary a lot in habitat, appearance, and personality, and perhaps Rq duck could too. For instance:

Mallards (green heads) : The traditional duck (at least in Michigan). Mallards are quite a bit smarter and craftier than other ducks. Females are brown but their wing patterns are the same as males. They usually travel in small flocks. They taste very nice. There is a sub-variety called a black duck that look like female mallards although slightly darker. Black mallard males do not have green heads.

Canvasbacks: They have a distinctive shaped head which has a reddish color. They are quite large and always seemed to be rare and have a noble bearing to them. Always seemed to be the aristocracy of duck-kind. To bag one of these was always a successful day.

Wood-duck: These beautiful ducks(favorite of taxidermists everywhere), as their name implies, take to the forested areas around beaver dams and creeks. They generally do not linger in the big open lakes. They are quite fast and always seemed like a bit of a dandy ranger type. The hens are small and somewhat dumpy looking.

Teal blue and green winged varieties: Although these were rare in my area, they were very small but seemed to be very very quick in the air.

Helldiver, Grebe: These diminutive ducks tended to travel alone. They were extremely good swimmers. I never really saw one fly, but they could dive incredibly fast. They were hard to shoot as they could dive before the pellets reached them and then would surface out of range. In Rq their ability to swim and hold their breath could far outshine the other Durulz.

Coots, chicken ducks: These could be really fun. Where the phrase “crazy as a coot” originated. These birds are nuts. They swim with a bit of a chicken strut (could walk that way to). They are very stupid and flit about a lot. Even their flying is somewhat ungraceful looking. They often would swim around in the decoys (I always wondered what they were thinking). Up close coots are equally as crazy looking. They are black with a small chicken-like beak. Their toes are kind of half webbed and they seem kind of like a mutant duck.

Side note: (Coots notoriously taste bad. A common duck hunter recipe for making coot palatable is to clean them, and place a small log of hickory in the chest cavity. With the log, place diced onions and apples and a cinnamon sauce. Broil the coot slowly at 200 degrees for two hours. When it is ready to eat take the log out of chest. Then you eat the hickory and throw the coot in the garbage).

There is a large variety of other ducks that could have their niches in Rq too. For instance: Redheads, shovelers, buffleheads, hooded mergansers, ring-necks and bluebills. For instance one of these could be particularly good at magic.

Anyway, I have gone on a little long. Hopefully some of these ideas will be of some use.
 
Yeah! There should be mallard headed ducks in RuneQuest. Ducks might not be the mightiest race of Glorantha, but it's hard not to think about RuneQuest and Glorantha without thinking about ducks. Mongoose sells duck figures (which I need to get eventually) for Goddess sake! It's almost mandatory to have a duck supplement at this stage.
Mongoose: Please include at least one full color portrait of a duck, in addition to what's on the cover. Mongoose did not do that with the Troll or Dragonewt books. Maybe they can make the 2nd edition versions of these books completely color like the Glorantha book.
BTW Mongoose, how about more Runequest Figures. D&D figures are fine for warriors and sorcerers, but I need some more RuneQuest/Glorantha flavor in my figures selection. If I buy the Broos and the ducks do you agree to make more figures? How about some Dark Trolls or funky Glorantha Elfs with the whole plant thing going-on? I love the non-Tolkien elfs that are used for Glorantha.
Back to message: Ducks!!
 
Mr Real World ducks makes some genuinely interesting observations.The only one which I have to add is even more unfair on the poor old Durulz. Ducks actually fly surprisingly fast; between 40 and 100mph depending on sub-species!


Grrrr
 
All I know is, when I'm running C&C/AD&D I use kobolds for comedy relief and as the "underdogs" who triumph over the big guy through ingenuity and numbers. When I run Runequest, Ducks become the under..duck?...who triumph over adversity and provide lots of comic relief. Especially since they like to roll their own cigarettes.

My wife was running a duck character in her first session of RQ, and decided she didn't like it, too weak she said, so now she runs a broo. I promptly turned the duck in to an NPC to show her how versatile a duck can be, and also, yes, to torture her with bad duck jokes. It's been a lot of fun!

Since I don't run Glorantha, my ducks are river-dwelling folk in an Amazonian-River-Basin like region of the campaign, but younger ducks are prone to adventuresome wanderlust when their innate residual instincts to migrate compel them to take off. I like your detailed suggestions on duck types related to real-world ducks, and will have to consider integrating those ideas.
 
Halfbat said:
Interesting take on Duck - very similar to some of the central species suggestions in "The Quester's Guide to Duck", if you don't mind the recommendation (or plug).

Try http://www.sceaptunegames.co.uk/shop/m_sgrs053.htm

Having actually bought the 'Quester's Guide to Duck', I have to say that if you like your Duck to be more than a joke, then it is a really good source. My group already know they are to be envoys to the Duck at some time in the Future. What they don't know is how hard a job that will be, because the Duck as described in Quester are a real addition to the races for RQ and can be fitted nicely into a Gloranthan campaign, as they have real backgrounds and attitudes. 'A L'Orange' jokes are not going to get you anything but hurt with these characters.

:oops: Sorry if this looks like a plug, but it is a really good buy!

elgrin
 
Nickbergquist said:
My wife was running a duck character in her first session of RQ, and decided she didn't like it, too weak she said, so now she runs a broo.

A BROO! :shock:

Good grief, I but that makes an 'interesting' game.
 
I was always very disappointed with ducks. I thought they were a great concept: a novelty from a more civilised age struggling to survive and win a place for themselves in post apocalypse Third Age Glorantha.

But no one took them seriously, and by that I don't mean the characters (that was sort of the point) I mean the scenario and background designers. Huqwackt. Qwack-fu. All the interminable "a l'orange" and Disney jokes. They just became an immersion-breaking pest.

I just can't really use them any more.
 
I plan to change that view to a certain point. The comedy should be a dark one, and full of bitterness and cynicism. Some people will simply never like ducks, but I hope to sway a few of the naysayers to the RQ side. :)

-Bry
 
I plan to change that view to a certain point. The comedy should be a dark one, and full of bitterness and cynicism.

The comedy should be internal to the setting... not references to Daffy/Donald or these interminable orange jokes!
 
Darran said:
Nickbergquist said:
My wife was running a duck character in her first session of RQ, and decided she didn't like it, too weak she said, so now she runs a broo.

A BROO! :shock:

Good grief, I but that makes an 'interesting' game.

LOL!
Yes, yes it does....
Here thematic concept was a Broo shamaness who was exiled from her tribe for being too clean....

The current group consists of an elf from a barbarian mountain clan struggling to be effective at something but not sure what, a small human shaman from a Mayanesque culture, one NPC duck who is armed only with a javelin and is looking for "The Great White One," one female broo who has developed some impressive disguise skills, including masquerading as a normal ibex out in open fields when necessary, a minotaur who is determined to make himself a suit of bone armor from his personally slain victims, and a human warrior who's obsessed with throwing himself in harm's way to deflect blows against the little guys in the group.
 
kintire said:
... and Disney jokes.

Though I agree that Ducks (Durulz) tend to be misused and ridiculized, they owe their Gloranthan existence to some fan of Donald Duck (according to G. Stafford).
Thus I suppose this aspect of a comedy can't be totally discarded when using ducks (though it doens't necessarily mean to use them in a non Gloranthan way).
 
kintire said:
I was always very disappointed with ducks. I thought they were a great concept: a novelty from a more civilised age struggling to survive and win a place for themselves in post apocalypse Third Age Glorantha.

kintire said:
But no one took them seriously, and by that I don't mean the characters (that was sort of the point) I mean the scenario and background designers. Huqwackt. Qwack-fu. All the interminable "a l'orange" and Disney jokes. They just became an immersion-breaking pest.

I've never liked the cigar-smoking comic ducks that some people prefer. Quackodemon, Hueymakt and so on did nothing for me - they were just annoying.

Ducks work best when they are raging against the world. After all, most ducks have a lot to give the world, but nobody takes them seriously.

In the Second Age, ducks exist in various colonies but many want to escape the clutches of the EWF.

Ducks in the Third Age suffer from the after-effects of Starbrow's Rebellion and are used to being targets. Even those who have turned things around suffer from not being taken seriously. They are considered good at boating or thieving and that's about it. Humakti Ducks are considered as jokes by those who have never fought them, Storm Bull Ducks are sent against the most powerful chaos to get rid of them and never back down from a fight.

kintire said:
I just can't really use them any more.

Of course you can. They are good for annoying PCs, if nothing else.
 
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