weasel_fierce said:
Im still not seeing the "completely invalid" thing.
A warhammer has 3 AP and 8 HP, meaning that its destroyed in 2 precise attacks, leaving you with nothing. A kite shield has 10 AP and 18 HP, meaning its unlikely to be destroyed and it even doubles as a weak weapon.
If your opponent is targetting your weapon or shield, then I guess yes a shield will hold together longer, however if your opponent is actually targetting you then whether you parry with a weapon or with a shield there is really little difference as APs are so rarely taken into account (either you and your opponent both have to roll crits, or you both have to roll successes and the dice rolls are exactly the same).
The benefit of parrying with a weapon is that you can use the same skill to attack - whereas having a shield skill gives no real extra benefit but is a separate skill and thus requires splitting improvement rolls and freepoints at char gen.
Basically, without downgrading a character with the following scores was worthwhile:
Townsman / Craftsman w/ 1h Hammer 36% Shield 56%
With downgrading, you're better off mechanically changing the choices of the Townsman from +10% 1h Hammer and +10% Shield to +10% 1h Hammer and +10% Dagger, and spending the 20 Free points spent on Shield to spend on 1h Hammer instead, ending up with:
Townsman / Craftsman w/ 1h Hammer 56% Dagger 36%
You pretty much have the same chances to parry with the 1h Hammer as the shield but you now have a higher primary weapon skill and also a backup weapon skill.
weasel_fierce said:
If thats not convincing enough, have your guy start 80 yards away from a skilled archer with a longbow and see how he fares without a shield
Fair point, this is the one area that shields are useful still (though not Bucklers!), but for melee they are now significantly worse to the point of being about equal to parrying with a weapon.
Besides if I was being shot at I think I would prefer to rely on getting cover than using a shield (assuming we are talking small adventuring bands rather than seige armies doing the turtle formation) and hoping that a covered Hit Location was rolled or that the opponent would use a Precise Attack and take a -40% penalty to hit.