So, this idea comes in two parts.
Part the First- more than nearly any other game, Traveller establishes a detailed back history for your character. Literally in any given year you know what term of service you were doing. So what I would love to see for the Third Imperium Spinward Marches (for example) is a detailed year by year timeline with major events listed for each of the Navy, Army, Marines, Diplomats, scouts, corporations, spies and criminals. So if the game starts in 1502 and you were a scoundrel 10 years ago, then maybe you had some part to play in the Mora Bank Heists. Or if were a Navy man who got promoted 7 years ago, then perhaps that was due to your actions in the 1455 Aslan Incursions into District 268. I'd love to see that level of detail in perhaps future Traveller settings.
Idea Part the Second. So once you know what you have been doing over your back history, how can that influence the present? Obviously the GM can always use it to hang plothooks off (a recently released prisoner comes looking for his share of the Mora Bank money etc.), but I'd love to see it have some sort of player mechanical effect- perhaps something as simple as a Lost-style narrative sequence allowing the to get a reroll or change a success into a failure (perhaps representing using their long experience to 'get it right' second time around - similar to 3:16's mechanic.). Or perhaps it could be a more complicated campaign set up with lots of jumping back and forth in viewpoint time, emphasizing the impact of past events and decisions on the current situation.
Thoughts? Someone must have done this before with Traveller?
SJE
Part the First- more than nearly any other game, Traveller establishes a detailed back history for your character. Literally in any given year you know what term of service you were doing. So what I would love to see for the Third Imperium Spinward Marches (for example) is a detailed year by year timeline with major events listed for each of the Navy, Army, Marines, Diplomats, scouts, corporations, spies and criminals. So if the game starts in 1502 and you were a scoundrel 10 years ago, then maybe you had some part to play in the Mora Bank Heists. Or if were a Navy man who got promoted 7 years ago, then perhaps that was due to your actions in the 1455 Aslan Incursions into District 268. I'd love to see that level of detail in perhaps future Traveller settings.
Idea Part the Second. So once you know what you have been doing over your back history, how can that influence the present? Obviously the GM can always use it to hang plothooks off (a recently released prisoner comes looking for his share of the Mora Bank money etc.), but I'd love to see it have some sort of player mechanical effect- perhaps something as simple as a Lost-style narrative sequence allowing the to get a reroll or change a success into a failure (perhaps representing using their long experience to 'get it right' second time around - similar to 3:16's mechanic.). Or perhaps it could be a more complicated campaign set up with lots of jumping back and forth in viewpoint time, emphasizing the impact of past events and decisions on the current situation.
Thoughts? Someone must have done this before with Traveller?
SJE