Utgardloki
Mongoose
While watching an episode of a TV show set in Napoleanic times, (Jack of All Trades,) there was a line that started me thinking. One of the characters said "You can dodge one bullet, but can you dodge ten?"
Technically, I believe that it is impossible for a human being to dodge any bullets. But a person can make it harder to shoot him.
My thoughts for the Runequest game would be to consider all attackers using ranged weapons (arrows or guns) as one opponent for the purpose of dodging, with one dodge roll made by the defender and all attackers needing to beat that. If a person is being attacked by both ranged and melee (and I've always used rules for friendly fire to discourage that sort of thing, but it happens), the defender decides whether to use a particular dodge action against all the ranged attackers, or one of the melee attackers.
I suppose that for Runequest friendly fire rules, it could work as such: if a defender successfully dodges a ranged attack, anyone in melee range of the defender must succeed at a dodge roll or get hit -- first melee attacker who fails gets hit. If all melee attackers succeed in their dodge roll, then nobody gets hit.
Unfortunately, I fear this may be just a little bit too clunky, making shooting into melee not only dangerous, but annoying to the players as well.
Technically, I believe that it is impossible for a human being to dodge any bullets. But a person can make it harder to shoot him.
My thoughts for the Runequest game would be to consider all attackers using ranged weapons (arrows or guns) as one opponent for the purpose of dodging, with one dodge roll made by the defender and all attackers needing to beat that. If a person is being attacked by both ranged and melee (and I've always used rules for friendly fire to discourage that sort of thing, but it happens), the defender decides whether to use a particular dodge action against all the ranged attackers, or one of the melee attackers.
I suppose that for Runequest friendly fire rules, it could work as such: if a defender successfully dodges a ranged attack, anyone in melee range of the defender must succeed at a dodge roll or get hit -- first melee attacker who fails gets hit. If all melee attackers succeed in their dodge roll, then nobody gets hit.
Unfortunately, I fear this may be just a little bit too clunky, making shooting into melee not only dangerous, but annoying to the players as well.