PrinceYyrkoon
Mongoose
MRQ CONAN!
Garet said:Just to put my two coppers in.I will never buy anything using RQ rules. I really like how easy it is to use d20. To me gamemasters make d20 hard to use. This is true for any system though. just my thoughts.
PrinceYyrkoon said:And, if you think about it, a 20 sided die is just short hand for a percentage system where 1 point on a 20 sider equals 5% on a D100.
PrinceYyrkoon said:I wouldn't ever say 'I won't play X', they'll all influenced by one another, (RQs 3D6 characteristics, D20s use of skills), its just that, well, D20 is clunky, especially for a GM. And its the GMs that have to put the extra effort in to make the game playable.
Mikko Leho said:PrinceYyrkoon said:And, if you think about it, a 20 sided die is just short hand for a percentage system where 1 point on a 20 sider equals 5% on a D100.
Not really. This would be true if you where trying to roll 1-20 with d20, but with the D20 system the situation is more like 1-infinity. In short this is the difference between roll-over and roll-under mechanics.
PrinceYyrkoon said:I wouldn't ever say 'I won't play X', they'll all influenced by one another, (RQs 3D6 characteristics, D20s use of skills), its just that, well, D20 is clunky, especially for a GM. And its the GMs that have to put the extra effort in to make the game playable.
I agree with you on this, our D20 GM has reached the point of mental burnout with the system (his words). However claiming RQ to be easy to run is going to earn you some polite smiles from the Savage Worlds or Spirit of the Century (+ number of other) crowd.
PrinceYyrkoon said:About the 1 - 20 and the percentage, RQs mechanics allow for skills over 100, in some cases its encouraged, though some feel that it stretches the mechanics. I meant that both the D20 and the D100 are pretty much the same thing in terms of number spread.
Mikko Leho said:PrinceYyrkoon said:About the 1 - 20 and the percentage, RQs mechanics allow for skills over 100, in some cases its encouraged, though some feel that it stretches the mechanics. I meant that both the D20 and the D100 are pretty much the same thing in terms of number spread.
I feel that roll-under % systems work most intuitively from 1 to 100%. After all Jumping 50% is pretty self-explanatory but Jumping 120% needs some clarification. Also it is not really that difficult to analyze your chance of success against DC 15 with d20 and Jumping +5. It is of course not as immediate as straight percent but at least the pattern is always the same no matter how high your skill goes.
PrinceYyrkoon said:The well-known problem is that the license doesnt allow two versions it seems.
Could we, at least, have conversion notes online? Does that break the agreement?
Same here.Garet said:I will never buy anything using RQ rules.
master of reality said:PrinceYyrkoon said:The well-known problem is that the license doesnt allow two versions it seems.
Could we, at least, have conversion notes online? Does that break the agreement?
If Mongoose did that I would probably buy the Conan scenarios as is. Publishing a separate MRQ Conan line, although nice, would then be unnecessary. Once I have the MRQ stats for these scenarios, I can fill in the rest using the MRQ Core book and GM guide. I would not buy the Conan core game itself unless it had a lot of good background material.