cthulhudarren
Mongoose
Last night we started a new MRQ2 game, the first time for any of us. My players tend to want to do the best they cane with the rules and are big on character advancement.
So they are already saying that 3 improvement rolls per session is not enough and that it would take forever to have real improvements, since for a skill at 50%, only a little more than 50% of the time would you improve more than 1%.
Of course there is paid training as well.
My PCs seem to really be bent on improving their characteristics, and one player with an 18 str was bitching that it'll take 18/3 sessions to improve by one point.
I tried to stress that a character is much better off being balanced. The guy playing "tank" wants HPs galore, and is already at the point where he has the best row in the HP chart in the book. I'm trying to tell him to boost stuff like resilience and persistence, better armor and weapon skills... But he is focused on straight HP because he got critted in the chest by a Beetle (ignore armor and max damage) an came within 1 HP in the chest of dropping. I also told him that is what Hero Points are for... I also told him to work on casting "Vigor".
I was saying this: Say this is the LoTR movie and that Cave Troll just popped out swinging. If he crits you in the head you are dropping, I don't care if you are a warrior king or peasant. They don't like this.
What do you say to these folks complaining that they cannot be Gods in one month of playing? Are we playing the wrong system?
So they are already saying that 3 improvement rolls per session is not enough and that it would take forever to have real improvements, since for a skill at 50%, only a little more than 50% of the time would you improve more than 1%.
Of course there is paid training as well.
My PCs seem to really be bent on improving their characteristics, and one player with an 18 str was bitching that it'll take 18/3 sessions to improve by one point.
I tried to stress that a character is much better off being balanced. The guy playing "tank" wants HPs galore, and is already at the point where he has the best row in the HP chart in the book. I'm trying to tell him to boost stuff like resilience and persistence, better armor and weapon skills... But he is focused on straight HP because he got critted in the chest by a Beetle (ignore armor and max damage) an came within 1 HP in the chest of dropping. I also told him that is what Hero Points are for... I also told him to work on casting "Vigor".
I was saying this: Say this is the LoTR movie and that Cave Troll just popped out swinging. If he crits you in the head you are dropping, I don't care if you are a warrior king or peasant. They don't like this.
What do you say to these folks complaining that they cannot be Gods in one month of playing? Are we playing the wrong system?