paltrysum
Emperor Mongoose
Seems to me you could outfit a Beowulf, Marava, or even a Subsidized Merchant with bigger jump drives, add jump nets to carry somewhere between 200-800 additional tons of freight and speculative cargo (thereby decreasing your jump output from possibly jump-3 to an adjusted minimum of jump-1 perhaps) and really clean up in the tramp trader business. What's to stop you? Is there anything in the rules that limits the types of cargo you can put in jump nets? I suppose using them could make you vulnerable in some ways, but they seem to be a bit of a game breaker without a referee adding some homebrew rules to limit the effectiveness of this approach.
In fact, I even designed a Subby that uses this tech and posted it a while back in this thread:
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=120533&p=921454&hilit=emerald+crocus#p921454
All PsiTraveller's redesigns of the Rift ships got me thinking about other ways the rules can be leveraged.
In fact, I even designed a Subby that uses this tech and posted it a while back in this thread:
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=120533&p=921454&hilit=emerald+crocus#p921454
All PsiTraveller's redesigns of the Rift ships got me thinking about other ways the rules can be leveraged.