Diabolus said:
Style said:
When the squadron of knights were spotted on the horizon, there were options besides pulling over and letting them surround you. The only point that there were no options for the characters was when they were surrounded by the knights. At that point, they were going to either be killed or arrested, and they had no way out.
Like? What were thier options?
They had the option to run. A few men on horses do have the ability to get away from a large group of men on horses, as they can more quickly traverse the wilds than a large force.
Admittedly, their only options at that point where to either run, or stay and get arrested, but that is the consequence of their actions. They committed mass murder and robbery, in front of many witnesses, and then just went about their business like nothing had changed.
Go across the street and blow your neighbors brains out. Be sure to do it in front of a bunch of witnesses, and make sure it's very clear it was not self defense. If you can do it while they're sleeping, that would really be good. At that point, do you have options? Sure. Are they limited to running, hiding, or getting arrested? Yes; however, it is the consequence of your actions that led to your limited options. No one forced you to kill your neighbor.
OK, you kill your neighbor in front of witnesses, and decide to act like nothing has changed. You go back to your house and sit on the couch. You hear a police siren in the distance. At that point, do you have options? Yes, you can still choose to run.
It's a matter of there being realistic consequences for actions. If the DM doesn't create consequences for PC actions, they're not doing their jobs.
Diabolus said:
What did you think would happen once you unleashed a force the players could never beat on them? Was the hope that they would try to run away from the guy that can find them as a bird or with divinitions and has a throng of mailed knights at his beck and call?
The knights were not at his beck and call. They would have only followed Hadramas so far. Certainly not beyond the borders of Argos.
If faced with an unbeatable force, yes, the hope is you're smart enough to run. It's called living to fight another day.
As far as beating an enemy who has polymorph and divinations goes, you do that the same way role-players have been doing it for 30 years. After all, it's pretty common for a party of PCs to have an enemy with those two resources available. It's the players' jobs to be creative and come up with a way to overcome their foes.
Diabolus said:
I'm not saying it was wrong, heck, railroading is a good storytelling technique, if you have a great idea about the characters being slaves and having to plot their escape (say from the arena as mentioned earlier), they have to lose their free status somehow - you railroad them to that event.
I didn't care if the PCs became gladiators. If we never made it to DDA1, that was fine with me. I had the module ready in the event that they chose a path leading to it, but I was perfectly willing to discard it and run a different adventure had they made other choices. I had actually brought three different modules with me that night, as I did not know which path the players would choose, and had no intention of forcing them down one.
Diabolus said:
it was a railroad. Sure the events and character choices up to the point that you brought out the military unit were not, but once you played that card, it was a trump card.
I have never GM'ed a world where there was nothing in it the PCs can't beat. That's complete sandbox mentality if the PCs can do whatever they want, and at no point encounter something they can't overcome with force. Even Conan couldn't defeat everything he faced. Even Conan had to run away. If you run a realistic world, there will be things within the PCs can not defeat.
Putting an unbeatable force into play is NOT railroading. If you were king, would you send a force to stop bandits that you think COULD be defeated? If so, why? You want to stop bandits, you send something that can take care of it. 100 armed men is a reasonable size for a force to deal with bandits, with Conan the Invincible giving the number validity. The PCs put themselves in the position of being bandits, and there are consequences for those actions.
At some point, after a slew of poor choices, the characters must be held responsible. The PCs put their heads in a noose, and then jumped off the gibbet. At that point, I saw little reason not to let them hang.