I had a question for you based on running my Conan game this past weekend regarding DC on the fly. I started out with a pit fight and had enemies come in at my party constant enough to keep up the challenge and it was a fun start, I also found out how the GM's concept is easily thrown out the window. So I was wondering how you determine DC's for obscure happenings. Here are a few examples and I'm curious what you would of made the DC.
OK in the pit fight , one of the guys was down to 0, so I had someone in the crowd throw him a flaggon of wine, all he had to do was catch it and I made it DC10 and let him throw in his DEX. SO after missing the catch he was bleeding shortly after.
Another was one of the NPC's later in the game ran out a gate and turned to pull it down, It slides down from above, It is in the side of a mountain, what would you make a DC on that? A few others came up that elude me at the moment.
Is there a specific formula you are using when determining DC's on the fly like that? If so I'd love to know .
Thanks
OK in the pit fight , one of the guys was down to 0, so I had someone in the crowd throw him a flaggon of wine, all he had to do was catch it and I made it DC10 and let him throw in his DEX. SO after missing the catch he was bleeding shortly after.
Another was one of the NPC's later in the game ran out a gate and turned to pull it down, It slides down from above, It is in the side of a mountain, what would you make a DC on that? A few others came up that elude me at the moment.
Is there a specific formula you are using when determining DC's on the fly like that? If so I'd love to know .
Thanks