Locutus9956 said:2nd Edition isnt perfect and lord knows there are times when Katadder does come across as a little closed minded but that list of 'over the top ships' was frankly rediculous. Anyone thinks the Apollo is broken for example I would say needs to play the game more. The only ship in the Centauri list I would say is maybe still a bit too good is the Sullust but thats its not really that bad now with the changes to beam in that you can counter it fairly effectively with lots of smaller ships.
And then we have the much debated Bluestar. Im sorry but I'm getting tired of hearing about how 'overpowered' the Bluestar is. Noone I know whos fought with or against them ever has had any major issues. Theyre good yes, but they die easily enough if you just shoot at them. The problem some people seem to suffer from is they seem to think the bluestar is too good because if they just leave it alone and chuck the odd secondary dice at it it should die, if you consider them a threat actually fire at them properly and they will die really quite quickly, trust me on this! If your opponent is really really jammy when it comes to rolling dodges they can be annoying of course but on average theyre just not the mosters people think they are.
Frohike said:the only thing that jumped out as not right was the Shaddow fighter - another one wing for the Patrol point and it would have been fine. BUT, if you think about how many Shadow players would take fighters anyway its probably a mute point.
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Da Boss said:Still no mothership then -! :?:
I'm thinking now that the only two choices that are "blatantly" better/worse than the rest are:Frohike said:Locutus9956 said:2nd Edition isnt perfect and lord knows there are times when Katadder does come across as a little closed minded but that list of 'over the top ships' was frankly rediculous. Anyone thinks the Apollo is broken for example I would say needs to play the game more. The only ship in the Centauri list I would say is maybe still a bit too good is the Sullust but thats its not really that bad now with the changes to beam in that you can counter it fairly effectively with lots of smaller ships.
And then we have the much debated Bluestar. Im sorry but I'm getting tired of hearing about how 'overpowered' the Bluestar is. Noone I know whos fought with or against them ever has had any major issues. Theyre good yes, but they die easily enough if you just shoot at them. The problem some people seem to suffer from is they seem to think the bluestar is too good because if they just leave it alone and chuck the odd secondary dice at it it should die, if you consider them a threat actually fire at them properly and they will die really quite quickly, trust me on this! If your opponent is really really jammy when it comes to rolling dodges they can be annoying of course but on average theyre just not the mosters people think they are.
right on the nose there (regarding the ships anyway :wink
the only thing that jumped out as not right was the Shaddow fighter - another one wing for the Patrol point and it would have been fine. BUT, if you think about how many Shadow players would take fighters anyway its probably a mute point.
Also, I really, really dont get the Drakh issue. NOTHING has changed for them with regards to their anti fighter ability or the damage they can take from them. If they were complaining about the increased numbers of fighters maybe. As has been said before at least they get a defence against the longer ranged missiles of the thunderbolts and their like.
All in all a great improvement - thank you!
Kyle81 said:Beams are just silly now, after several more games with 2e, we are not at all pleased with the craziness of the beam rules. I can understand they wanted to give beams more power, but the randomness of beams just takes away any feel of actual tactics from the game. Beam spamming is now the tactic of choice really, just the ridiculous amount of rolling you just tears stuff apart. Also from the games we have been playing with 2e, the races that don't have access to good amounts of beams or many beam weapons at all, appear to be at a huge dissadvantage. Beam heavy forces just got a huge boost, while those without tons of beams got a big ole hit to their effectiveness.
I could have seen possibly one reroll for beams, but continual rerolls..... even with a 4+, when your rolling bunch of attack dice, its very easy to continually get 4+ on rolls, and with many/most beams dealing double/triple damage, the damage just adds up insanely fast.
It also just doesn't make any sense, no matter what you shoot at you have the same odds to hit it...... so it doesn't matter the speed/armor/mobility of a unit, beams hit all things the same..... hurray for lack of realism.