No. 1 Bear
Mongoose
This is just a bit of fun not meant to be serious but lets have a laugh.
Imagine a tolloth remove the middle section.
Get 6 Dag kars remove the emine launchers.
Get allot of people with welders and stick it all together.
You get the idea.
PL lv. War
Spd 6
Turn 1/45
Hull 5
Damage 110/30
Crew 126/42
Troops:- 12
Craft 0
Special rules: Jump Engine, Lumbering,
In Service Unknown, not really cost effective just a design
Weapon Range Arc Ad Special
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Ion Torpedo 30 F 4 Precise, Super AP
Special Rule
Really Freakin Scary aaaaaaaaar its got lots of bombs we are all dead. Revert more power to the weapons try harder., Every weapon directed agaisnt this ship immediatly gains TL, beams are void. Beams move up one damage step instead Quad damage becomes Funth or 5x damage.
Dag kaaaaaaaaaaaaaaaaaaar
Imagine a tloth but stick a drain pipe in between the two wings.
PL lv. War
Spd 6
Turn 1/45
Hull 5
Damage 110/30
Crew 126/42
Troops:- 12
Craft 0
Special rules: Jump Engine, Lumbering,
In Service Unknown, not really cost effective just a design
Weapon Range Arc Ad Special
Super E Mine 45 F 20 Emine Super AP Quad Damage
Ion Torpedo 30 F 4 Precise Super Ap
Specail Rules
Really Really Freakin Scary aaaaaaaaar its got a reall big bombs we are all dead. Revert more power to the weapons try harder., Every weapon directed agaisnt this ship immediatly gains TL and goes up a damage step, beams are void. Beams move up 2 damage steps instead so 5x and 6x damage is achievable..
Prolonged Emines
This emine does not die unlike others its presence lingers for many hours causing a region of space to become deadly for long periods.
Effect. The targetted area takes eefects as normal for the first turn.
Second turn an emine with 20 ad AP dd centred around the point at which the emine was orriginally fired.
3rd turn 10 AD AP dd emine
4th turn 5 AD dd emine
5th turn 5 ad emine
6th turn 2 ad emine
7th turn effects over.
This may be fired against planets as it was designed for planetry assult and attack both troops and emplacements over the 6 turns as well as ships and fighters landed on the planet.
Comments welcome
Imagine a tolloth remove the middle section.
Get 6 Dag kars remove the emine launchers.
Get allot of people with welders and stick it all together.
You get the idea.
PL lv. War
Spd 6
Turn 1/45
Hull 5
Damage 110/30
Crew 126/42
Troops:- 12
Craft 0
Special rules: Jump Engine, Lumbering,
In Service Unknown, not really cost effective just a design
Weapon Range Arc Ad Special
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Energy Mine 30 F 6 AP, Emine, SL Triple Damage
Ion Torpedo 30 F 4 Precise, Super AP
Special Rule
Really Freakin Scary aaaaaaaaar its got lots of bombs we are all dead. Revert more power to the weapons try harder., Every weapon directed agaisnt this ship immediatly gains TL, beams are void. Beams move up one damage step instead Quad damage becomes Funth or 5x damage.
Dag kaaaaaaaaaaaaaaaaaaar
Imagine a tloth but stick a drain pipe in between the two wings.
PL lv. War
Spd 6
Turn 1/45
Hull 5
Damage 110/30
Crew 126/42
Troops:- 12
Craft 0
Special rules: Jump Engine, Lumbering,
In Service Unknown, not really cost effective just a design
Weapon Range Arc Ad Special
Super E Mine 45 F 20 Emine Super AP Quad Damage
Ion Torpedo 30 F 4 Precise Super Ap
Specail Rules
Really Really Freakin Scary aaaaaaaaar its got a reall big bombs we are all dead. Revert more power to the weapons try harder., Every weapon directed agaisnt this ship immediatly gains TL and goes up a damage step, beams are void. Beams move up 2 damage steps instead so 5x and 6x damage is achievable..
Prolonged Emines
This emine does not die unlike others its presence lingers for many hours causing a region of space to become deadly for long periods.
Effect. The targetted area takes eefects as normal for the first turn.
Second turn an emine with 20 ad AP dd centred around the point at which the emine was orriginally fired.
3rd turn 10 AD AP dd emine
4th turn 5 AD dd emine
5th turn 5 ad emine
6th turn 2 ad emine
7th turn effects over.
This may be fired against planets as it was designed for planetry assult and attack both troops and emplacements over the 6 turns as well as ships and fighters landed on the planet.
Comments welcome