Hello everyone,
Ok I am starting the process of designing a new Traveller campaign. I intend to set it from Earth, and use the near stars real map for the star map.
Now as for tech I am going to base most off of the Space 1999 genre, and also use other shows/movies as: Silent Running, 2001, 2010, Outland, Earth II, Aliens, Aliens II. I am going to rely heavily on Space 1999 though, using their space ships: Eagles, Mark IX Hawks, SuperSwifts and other ships based on such ship designs. Now for long range travel, crews will go into Cyro Sleep to travel between the stars.
I intend to populate the Earth Star system with all sorts of Bases, Colonies on many different moons, planets and asteroids. There will be many different orbital space stations as well too. Also United Earth forces have begun the process to Terra Form Mars as well too. Now man kind has started already to spread out into the stars as well. The nearest system Alphi Centauri , with it's 3rd plantet being 2.5 times the size of Earth has been Colinized heavily and under going the process of Terra Forming the planet to making it almost totally Earth like. Now the UE space exploration services have spread out to many (yet to be determined by me) star systems, with bases and colonies in many of them.
Now players will be a crew on a UE Explorer, and they will travel to new star systems via Cryo Sleep, in larger Carry-All Explorers, that will have (2) Eagles, and (2) Mark IX Hawks as mission spaceships. Now my plans are to have each player ( I have 5 players in my gaming group) create two characters each. I will also create (5) NPCs to also be apart of the crew too. Along with that I will be using Robots that will look like Robbie the Robot, and controlled in part by loaded programs into each robot and part by the ships AI. I am planning on have (10) of these Robots onboard the ship doing all sorts of jobs, especially while the crew is in Cryo Sleep.
I am looking for any ideas, or help that folks might be able to aid me with.
Thanks,
Penn
Ok I am starting the process of designing a new Traveller campaign. I intend to set it from Earth, and use the near stars real map for the star map.
Now as for tech I am going to base most off of the Space 1999 genre, and also use other shows/movies as: Silent Running, 2001, 2010, Outland, Earth II, Aliens, Aliens II. I am going to rely heavily on Space 1999 though, using their space ships: Eagles, Mark IX Hawks, SuperSwifts and other ships based on such ship designs. Now for long range travel, crews will go into Cyro Sleep to travel between the stars.
I intend to populate the Earth Star system with all sorts of Bases, Colonies on many different moons, planets and asteroids. There will be many different orbital space stations as well too. Also United Earth forces have begun the process to Terra Form Mars as well too. Now man kind has started already to spread out into the stars as well. The nearest system Alphi Centauri , with it's 3rd plantet being 2.5 times the size of Earth has been Colinized heavily and under going the process of Terra Forming the planet to making it almost totally Earth like. Now the UE space exploration services have spread out to many (yet to be determined by me) star systems, with bases and colonies in many of them.
Now players will be a crew on a UE Explorer, and they will travel to new star systems via Cryo Sleep, in larger Carry-All Explorers, that will have (2) Eagles, and (2) Mark IX Hawks as mission spaceships. Now my plans are to have each player ( I have 5 players in my gaming group) create two characters each. I will also create (5) NPCs to also be apart of the crew too. Along with that I will be using Robots that will look like Robbie the Robot, and controlled in part by loaded programs into each robot and part by the ships AI. I am planning on have (10) of these Robots onboard the ship doing all sorts of jobs, especially while the crew is in Cryo Sleep.
I am looking for any ideas, or help that folks might be able to aid me with.
Thanks,
Penn