In the Core Rules Zombies are described as being immune to fatigue, disease and poisons. They also get a modifier to help resist mind control magic.
Presumably they are also immune to the effects of shock and unconsciousness from injuries?
They have a Resilience skill, which is still needed for checking if a Serious Wound disables a limb (after all they still need tendons and muscles to move, or at least a magical 'replacement' of them) - but I feel that it would be better to allow them to continue operating until they received a Major Wound/ran out of HP to either the Head, Chest or Abdomen. Hack all the limbs off you like, they don't feel it!
I like the idea of Zombies still crawling across the floor toward my players despite loosing a leg. Maybe even a Major wound to the abdomen should only disable their legs as well.
Skeletons would be a similar problem too.
How does anyone else see this one? Have I been watching too many Zombie films??
Presumably they are also immune to the effects of shock and unconsciousness from injuries?
They have a Resilience skill, which is still needed for checking if a Serious Wound disables a limb (after all they still need tendons and muscles to move, or at least a magical 'replacement' of them) - but I feel that it would be better to allow them to continue operating until they received a Major Wound/ran out of HP to either the Head, Chest or Abdomen. Hack all the limbs off you like, they don't feel it!
I like the idea of Zombies still crawling across the floor toward my players despite loosing a leg. Maybe even a Major wound to the abdomen should only disable their legs as well.
Skeletons would be a similar problem too.
How does anyone else see this one? Have I been watching too many Zombie films??
