Creature of the Week - Death Bull on DTRPG

auyl

Mongoose
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The Death Bull is an undead minotaur that has taken on the curse of undeath in a quest for power. Using the full arsenal of weapons they can cause a lot of mayhem on the battlefield as they can cause fear and chaos all around an enemy.

Make sure you pass that Perception check, that isn't just any regular minotaur approaching you!

Get it here!
 
I got the Monster Colliseum book cheap on Amazon and I think this is the same as the Creatures of Legend book. Is there any reason why the Undeath Minotaur has some really different stats to the Creatures of Legend book? I'm only looking at the preview on Drivethru, but I also see there is not a listed combat style for it although there are weapons. What conbat % does it fight at?

Are the statistics ones you created auyl or did you base them off stats from Creatures of Legend or Monster Colliseum?
 
I just checked the file and there are combat styles listed under the skills section. Yes this is an original creation that does not reflect any previously published monsters.
 
auyl said:
I just checked the file and there are combat styles listed under the skills section. Yes this is an original creation that does not reflect any previously published monsters.

Ah yes I see it now. Thank you.

I think this is an interesting monster and it will be interesting for a player in my homebrew because he is a minotaur worshipping a death god. I do have some more questions.

Why is armour points listed as 6 when natural armour is only 2?
Is strike rank equated correctly?
It would have been better for the Death Bull to be based on the stats in Creatures of Legend because the stats in this make it seem underpowered and wimpy even though it has the Blood and Death touch powers. Also if the player in my game wants to be a Death Bull does he need to change his stats and if so why? There is no explanation given if Death Bulls suffer some kind of wasting in return for their powers so this needs some sort of explanation or the Death Bull just looks odd.
Does the Blood Touch need to be maintained for the damage or can the Death Bull touch and move away without keeping hold of the other person?
Why no gore or horns attack?

thank you!
 
Carew said:
auyl said:
I just checked the file and there are combat styles listed under the skills section. Yes this is an original creation that does not reflect any previously published monsters.

Ah yes I see it now. Thank you.

I think this is an interesting monster and it will be interesting for a player in my homebrew because he is a minotaur worshipping a death god. I do have some more questions.

Why is armour points listed as 6 when natural armour is only 2?
Is strike rank equated correctly?
It would have been better for the Death Bull to be based on the stats in Creatures of Legend because the stats in this make it seem underpowered and wimpy even though it has the Blood and Death touch powers. Also if the player in my game wants to be a Death Bull does he need to change his stats and if so why? There is no explanation given if Death Bulls suffer some kind of wasting in return for their powers so this needs some sort of explanation or the Death Bull just looks odd.
Does the Blood Touch need to be maintained for the damage or can the Death Bull touch and move away without keeping hold of the other person?
Why no gore or horns attack?

thank you!

I don't see where the AP is listed as 6 when the natural armour is 2.
I updated some of the information on the pdf, the horn attack is included in the weapons section of the pdf and uses the Unarmed skill.

Strike Rank is calculated by adding the Dexterity and Intelligence and dividing by 2 as per the Legend Core Rulebook.

The Blood Touch ability still works when the Death Bull moves away from the victim they touched with that power.

No prob!
 
I don't see where the AP is listed as 6 when the natural armour is 2.
I updated some of the information on the pdf, the horn attack is included in the weapons section of the pdf and uses the Unarmed skill.

Thank you. I was sure I saw 6 in the preview. No matter.

Strike Rank is calculated by adding the Dexterity and Intelligence and dividing by 2 as per the Legend Core Rulebook.

And it is rounded up. Sorry I had thought it rounded down so would be 11. My bad.

The Blood Touch ability still works when the Death Bull moves away from the victim they touched with that power.

Thank you.
 
Carew said:
I don't see where the AP is listed as 6 when the natural armour is 2.
I updated some of the information on the pdf, the horn attack is included in the weapons section of the pdf and uses the Unarmed skill.

Thank you. I was sure I saw 6 in the preview. No matter.

Strike Rank is calculated by adding the Dexterity and Intelligence and dividing by 2 as per the Legend Core Rulebook.

And it is rounded up. Sorry I had thought it rounded down so would be 11. My bad.

The Blood Touch ability still works when the Death Bull moves away from the victim they touched with that power.

Thank you.

No problem! :wink: Hope you enjoy it!
 
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