ryhopewood
Mongoose
Following on from my system for creating Cultural Backgrounds:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=45021
Here is my system for new professions based on the RQ2 Core Rules.
Professions
Professions consist of three game elements: Common Skill Bonuses (including Combat Styles), Advanced Skills, and Magic. In addition, it is also necessary to specify which Cultural Backgrounds have access to the Profession.
You have 5 Design Points.
You can use one Design Point to:
• Common Skill Bonuses: +10% to one Skill or +5% to two Skills. Choices may stack (although no individual Skill should have a bonus greater than 20%).
• Combat Styles: +10% to one additional Combat Style from a pre-defined list.
• Advanced Skills: Choose one additional Advanced Skill at base%.
• Advanced Skills: +10% to one Skill. Advanced Skill must already be known at base%. Choices may stack (although no individual Skill should have a bonus greater than 20%).
You can spend two Design Points to select Magic skills according to the following styles:
• Sorcery: Gain the Advanced Skills Manipulate and Sorcery (Grimoire) at base%.
• Divine: Gain the Advanced Skills Lore (Specific Theology) and Pact (Cult or God) at base%.
• Spirit Magic: Gain the Advanced Skills Spirit Walking and Spirit Binding at base%.
Applying the design process to examples of the Professions in the Core Rules:
Acrobat (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Alchemist (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Sorcery (2 DP)
Animal Trainer (5 DP)
• Common Skill and Combat Style Bonuses: +50% to Common Skill Bonuses (5 DPs)
• Advanced Skills: None (0 DP)
• Magic: None (0 DP)
Bard (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Blacksmith (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Champion (5 DP)
• Common Skill and Combat Style Bonuses: +10% to Common Skill Bonuses and +10% to two Combat Styles (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Courtier (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Craftsman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Diplomat (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Explorer (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Farmer (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Fisherman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Herdsman (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Hunter (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses and +10% to one Combat Style (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Noble (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Mercenary (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to two Combat Styles (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Merchant (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Miner (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Physician (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Priest (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: None (0 DP)
• Magic: Divine (2 DPs)
Sailor (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Scholar (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Shaman (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Spirit Magic (2 DPs)
Soldier / Warrior (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to two Combat Styles (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Spy (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Thief (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Tracker (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to one Combat Style (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Witch (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DPs)
• Magic: Choose one magic style (2 DPs)
Sorcerer (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Sorcery (2 DP)
Woodsman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses and +10% to one Combat Style (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=45021
Here is my system for new professions based on the RQ2 Core Rules.
Professions
Professions consist of three game elements: Common Skill Bonuses (including Combat Styles), Advanced Skills, and Magic. In addition, it is also necessary to specify which Cultural Backgrounds have access to the Profession.
You have 5 Design Points.
You can use one Design Point to:
• Common Skill Bonuses: +10% to one Skill or +5% to two Skills. Choices may stack (although no individual Skill should have a bonus greater than 20%).
• Combat Styles: +10% to one additional Combat Style from a pre-defined list.
• Advanced Skills: Choose one additional Advanced Skill at base%.
• Advanced Skills: +10% to one Skill. Advanced Skill must already be known at base%. Choices may stack (although no individual Skill should have a bonus greater than 20%).
You can spend two Design Points to select Magic skills according to the following styles:
• Sorcery: Gain the Advanced Skills Manipulate and Sorcery (Grimoire) at base%.
• Divine: Gain the Advanced Skills Lore (Specific Theology) and Pact (Cult or God) at base%.
• Spirit Magic: Gain the Advanced Skills Spirit Walking and Spirit Binding at base%.
Applying the design process to examples of the Professions in the Core Rules:
Acrobat (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Alchemist (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Sorcery (2 DP)
Animal Trainer (5 DP)
• Common Skill and Combat Style Bonuses: +50% to Common Skill Bonuses (5 DPs)
• Advanced Skills: None (0 DP)
• Magic: None (0 DP)
Bard (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Blacksmith (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Champion (5 DP)
• Common Skill and Combat Style Bonuses: +10% to Common Skill Bonuses and +10% to two Combat Styles (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Courtier (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Craftsman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Diplomat (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DP)
• Magic: None (0 DP)
Explorer (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Farmer (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Fisherman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Herdsman (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Hunter (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses and +10% to one Combat Style (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Noble (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Mercenary (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to two Combat Styles (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Merchant (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Miner (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Physician (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Priest (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: None (0 DP)
• Magic: Divine (2 DPs)
Sailor (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Scholar (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Shaman (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Spirit Magic (2 DPs)
Soldier / Warrior (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to two Combat Styles (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Spy (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Thief (5 DP)
• Common Skill and Combat Style Bonuses: +40% to Common Skill Bonuses (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)
Tracker (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses and +10% to one Combat Style (3 DPs)
• Advanced Skills: Two additional Advanced Skills at base% (2 DPs)
• Magic: None (0 DP)
Witch (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DPs)
• Magic: Choose one magic style (2 DPs)
Sorcerer (5 DP)
• Common Skill and Combat Style Bonuses: +20% to Common Skill Bonuses (2 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: Sorcery (2 DP)
Woodsman (5 DP)
• Common Skill and Combat Style Bonuses: +30% to Common Skill Bonuses and +10% to one Combat Style (4 DPs)
• Advanced Skills: One additional Advanced Skill at base% (1 DP)
• Magic: None (0 DP)