Disappointing to hear she is not having fun with the character. So do you guys feel the Temptress as a class is under powered then? Just curious.
Well, she is having fun with her some of the time, but it does happen rather often that she simply has to stay behind and let the men do the work (and have the fun); not only in combat but also when certain skills are called for - like Climb or Move Silently - that she simply doesn't have.
Right now I am inclined to agree with an opinion voiced previously in this or another Temptress thread, namely that it's mostly an NPC class and not very suitable for Player Characters after all.
Ichabod said:
Side note (that's what you always start out with, right?), but getting one shotted is the nature of the game, so I don't see the issue with the crossbow bolt.
The moment of frustration wasn't caused by theoretically being one-shotted (again, she didn't have to roll MDS because the rule was "disabled" for the session due to the experimental houserule), but by this happening despite _not engaging in combat at all_. She obviously didn't pose a threat to anyone, but the DM randomly rolled who the crossbowmen would be aiming for. Of 6 bolts, 3 went for the pirate (who dodged most of them), 2 for the barb (who soaked) and 1 for the temptress, who got critted. So yes, it was a lot of bad luck, but this kind of thing kind of acts as a catalyst as it shows you where your place in life (or: in combat) is.
First, she shouldn't need to avoid combat. Combat Expertise and fighting defensively will jack up DVs to where she shouldn't be hit much,
That may be worth looking into. I've suggested her to use CE several times but she says then she wouldn't hit anymore. A quick back-of-the-envelope calculation shows that with a successful Feint she would have a ~50% chance to bypass armour and Sneak Attack a typical opponent.
Offensively, it isn't about damage output for noncombat builds but about aiding another, closing holes in lines, creating flanks, meat shielding, preventing AoOs, preventing flanks, whatever.
Of course a Temptress would be a particularly bad candidate for a meat shield. The other two PCs are Barb and Pirate so these don't have to worry about getting flanked and are very mobile, and our main concern is to keep our opponents from attacking the Temptress.
The current idea would be to multiclass her into Pirate to get her TWC, Uncanny Dodge and Improved Mobility plus the ability to wear at least light armour. Doing so would of course negate several Temptress features which require her to wear a shroud of nothing.
Our group is hopeless about tactics, so we don't use these. But, we should.
Ours isn't so bad in this respect. We sometimes take risks by moving into the middle of many mobs in order to set up flanking positions, and generally I pick my targets so as not to "killsteal" any mobs that the pirate can Whirlwind Attack on his action. We also try to always end up threatening some enemies at the end of our actions to make it more difficult for enemy archers/crossbows to fire at us (since they'd have to "shoot into a melee").
But as I said, right now it's basically the Pirate and my Barb sharing kills between them, while the Temptress is busy with keeping herself from getting killed.
One problem is that sometimes the opposition is acting too dumb or random and sometimes way too smart. Sometimes they all rush in on one PC (usually my Barb, which usually works for me because he can take a lot of punishment and keep going), sometimes they spread their attacks out in a rather stupid way, and sometimes they take advantage of the GMs meta knowledge that the actual NPCs could not possible have themselves.
If there's still a problem, then the party is badly designed for the game the GM is running or the GM should run things differently.
These days we're having a bit of trouble in that direction because the GM is bent on "improving" the rules and introduces some rather strange houserules, some of which we as players downright protest, but we're trying to find workable solutions with him.