judge morgan
Mongoose
Well, after consulting a few of you, reading the replies here, and doing some thinking - and finally getting my hands on the first Armitage strip - I have come to the following conclusions, which I would impliment as "house rules".
1) I would make beat judged automatically proificient with Pistols, Rifles, Grenades, and melee weapons.
2) I would remove the prescription on Beat Judges learning firearms feats.
3) I would remove the Weapon Focus feats that are gained for truncheon and stinger and the Weapon Specialization feat for truncheon. The voice of reason special ability would stay as written
4) The above would be replaced with a bonus feat at levels 1, 4, 8, 12, 16, 20 to reflect the "less committed" nature of Beat judges (marriage etc) to Street Judges. Skill points remain as written.
5) Beat Judges start the game at 2nd level, not 3rd to reflect a shorter time training (10 years vs 15)
6) Standard issue gear as listed with the addition of a PC 101 from the equipment section. Have a resistance to use of deadly force a roleplay element rather than a rules one - excessive killing = reprimands and possible prosecution. Longarms are never standard issue for Beat Judges, but can be issued when necessary (such as Judgement day).
7) The unarmed version of the Iron Lion bike would be the standard issue, with one armed the same bike cannon as a Lawmaster issued to TAR judges.
8) Detective judges are NOT issued with a firearm as standard, as per the Armitage strip. I think a Stinger would be acceptable though should the detective in question desire it. Firearms to be issued for special situations as needed though.
9) Change the TAR judge requirements to Base Attack 6+, Feats: Weapon Proficiency (Heavy), Point Blank Shot, Precise Shot to reflect a "minimal collateral casualties" philosophy. Change the TAR armor to something akin to Mega-City Heavy Weapons Judge armour with Brit-Cit styling as oppossed to the full armour suit + gyro belt.
10) The following Mega-City prestige classes used as Brit-Cit Equivalents...
Undercover Division - Wally Squad
Fraud and Financial Crime Unit - Accounts Division
Technical Division - Tek-Judge
Medical Division - Med-Judge
Royal Navy - Ocean Patrol
Customs and Excise - Harbour Patrol
Immigration Division - Immigration Judge
I would also impliment the Paranormal Operations Division from Signs and Portents as oppossed to full Psi-Judges.
Comments and thoughts? Would this be fair?
1) I would make beat judged automatically proificient with Pistols, Rifles, Grenades, and melee weapons.
2) I would remove the prescription on Beat Judges learning firearms feats.
3) I would remove the Weapon Focus feats that are gained for truncheon and stinger and the Weapon Specialization feat for truncheon. The voice of reason special ability would stay as written
4) The above would be replaced with a bonus feat at levels 1, 4, 8, 12, 16, 20 to reflect the "less committed" nature of Beat judges (marriage etc) to Street Judges. Skill points remain as written.
5) Beat Judges start the game at 2nd level, not 3rd to reflect a shorter time training (10 years vs 15)
6) Standard issue gear as listed with the addition of a PC 101 from the equipment section. Have a resistance to use of deadly force a roleplay element rather than a rules one - excessive killing = reprimands and possible prosecution. Longarms are never standard issue for Beat Judges, but can be issued when necessary (such as Judgement day).
7) The unarmed version of the Iron Lion bike would be the standard issue, with one armed the same bike cannon as a Lawmaster issued to TAR judges.
8) Detective judges are NOT issued with a firearm as standard, as per the Armitage strip. I think a Stinger would be acceptable though should the detective in question desire it. Firearms to be issued for special situations as needed though.
9) Change the TAR judge requirements to Base Attack 6+, Feats: Weapon Proficiency (Heavy), Point Blank Shot, Precise Shot to reflect a "minimal collateral casualties" philosophy. Change the TAR armor to something akin to Mega-City Heavy Weapons Judge armour with Brit-Cit styling as oppossed to the full armour suit + gyro belt.
10) The following Mega-City prestige classes used as Brit-Cit Equivalents...
Undercover Division - Wally Squad
Fraud and Financial Crime Unit - Accounts Division
Technical Division - Tek-Judge
Medical Division - Med-Judge
Royal Navy - Ocean Patrol
Customs and Excise - Harbour Patrol
Immigration Division - Immigration Judge
I would also impliment the Paranormal Operations Division from Signs and Portents as oppossed to full Psi-Judges.
Comments and thoughts? Would this be fair?