Supplement Four
Mongoose
I've picked up a new player that's never gamed with me before. So far, I've got a good impression of him. He's a good role player and is fitting into my game well.
One thing he says bothers me, though. He says that, (he's warning me up front), if his character dies, he will quit the campaign. He's says he does this because he's got so much invested in his character that he just can't have fun running a different one in the same world. "Conan doesn't die," he says. "James Bond doesn't die. And, when I play Skyrim, if my character gets killed, I get to reload and keep playing with the same character."
This is utterly foreign to me. I don't like it when PC's die. I want my players succeed.
But, I'd feel like a sellout if I promised my players that they would never die. I don't think the game would be the same without that edge in there.
My players says that I should keep that in mind when designing encounters--not to make them so hard that the PCs dying becomes likely.
While I do understand that scaling encounters is necessary, I feel like my integrity will be tarnished if I ever made a pact with the players to not kill their character and only design encounters where the PCs always win.
So, I've decided that, if I lose this player, I lose him, no matter how much "fun" and "good" he's bringing to the game. I refuse to do what he asks.
I won't do what he asks. I'd rather not play at all than do that.
And, this thing about not playing if his character dies really irks me. I mean, what if he, as a player, does something phenomenally stupid with his character. I'm supposed to scrap the entire campaign because his character is dead?
No, that's not going to happen.
Am I alone in my opinion. Do others agree with him?
One thing he says bothers me, though. He says that, (he's warning me up front), if his character dies, he will quit the campaign. He's says he does this because he's got so much invested in his character that he just can't have fun running a different one in the same world. "Conan doesn't die," he says. "James Bond doesn't die. And, when I play Skyrim, if my character gets killed, I get to reload and keep playing with the same character."
This is utterly foreign to me. I don't like it when PC's die. I want my players succeed.
But, I'd feel like a sellout if I promised my players that they would never die. I don't think the game would be the same without that edge in there.
My players says that I should keep that in mind when designing encounters--not to make them so hard that the PCs dying becomes likely.
While I do understand that scaling encounters is necessary, I feel like my integrity will be tarnished if I ever made a pact with the players to not kill their character and only design encounters where the PCs always win.
So, I've decided that, if I lose this player, I lose him, no matter how much "fun" and "good" he's bringing to the game. I refuse to do what he asks.
I won't do what he asks. I'd rather not play at all than do that.
And, this thing about not playing if his character dies really irks me. I mean, what if he, as a player, does something phenomenally stupid with his character. I'm supposed to scrap the entire campaign because his character is dead?
No, that's not going to happen.
Am I alone in my opinion. Do others agree with him?