A question for Gareth:
Special Attacks and Manoeuvres, pages 204 to 212, are now gathered.
It is nice to have all combat options in the same place.
But it creates a problem:
In AE, you could perform only one Combat Manoeuvre/round. The sentence was not reprinted (or I didn't find it). Is it an oversight ?
Special Attacks and Manoeuvres are no more clearly distinct.
How does it work:
A:
RAW: you can now perform any number of Special Attacks and any number of Manoeuvres.
A HUGE change: with more easier-to-do Manoeuvres, combat rounds could become very complicated since a lot of different combos are now possible. If A is correct, one could make 3 Rolls and 4 Ripostes in the same round ?
B:
Only one Special Attack/Manoeuvre is allowed each round.
It would be another huge change: in AE, D&D or the SRD, nothing prevents a character to make one trip, one disarm and one sunder if he has three attacks. But it would make combat rounds easier to handle.
C:
Same as in AE: any number of Special Attacks and only one Manoeuvre.
If C is correct, which ones are Special Attacks and which ones Manoeuvres ? It is easy for the old stuff if you own AE, but for new things like Aim, Roll, Riposte...
Have you thought those things through when Aid Another, Aim and Cat's Parry were written on the same page ? Did I miss (or misunderstood) something ?
An official answer would be appreciated, thanks.
Special Attacks and Manoeuvres, pages 204 to 212, are now gathered.
It is nice to have all combat options in the same place.
But it creates a problem:
In AE, you could perform only one Combat Manoeuvre/round. The sentence was not reprinted (or I didn't find it). Is it an oversight ?
Special Attacks and Manoeuvres are no more clearly distinct.
How does it work:
A:
RAW: you can now perform any number of Special Attacks and any number of Manoeuvres.
A HUGE change: with more easier-to-do Manoeuvres, combat rounds could become very complicated since a lot of different combos are now possible. If A is correct, one could make 3 Rolls and 4 Ripostes in the same round ?
B:
Only one Special Attack/Manoeuvre is allowed each round.
It would be another huge change: in AE, D&D or the SRD, nothing prevents a character to make one trip, one disarm and one sunder if he has three attacks. But it would make combat rounds easier to handle.
C:
Same as in AE: any number of Special Attacks and only one Manoeuvre.
If C is correct, which ones are Special Attacks and which ones Manoeuvres ? It is easy for the old stuff if you own AE, but for new things like Aim, Roll, Riposte...
Have you thought those things through when Aid Another, Aim and Cat's Parry were written on the same page ? Did I miss (or misunderstood) something ?
An official answer would be appreciated, thanks.