Supplement Four
Mongoose
I've seen more than one Conan player say that he ignores Combat Maneuvers in the Conan RPG, and I'll admit that, when I first looked at the game, it did seem a bit intimidating to get my head around all those Feats, all those Skills, and then all those Combat Maneuvers, too.
But, just like learning Feats, if you focus a just a couple of them, you'll learn to use them 80% of the time easy enough.
First off, some of the Combat Maneuvers are really just combat options and special rules. The rules were used in the 1st edition of the game but were not classified as Combat Maneuvers.
I'm talking about...
Aid Another
Aim
Bull Rush
Charge
Delay
Disarm
Lock Weapons
Overrun
Ready
Shield Slam
Throw Splash Weapon
Trip
Use The Battlefield
The maneuvers in that list are just special rules for specific circumstances in the game. I'm not sure why they didn't make Two Weapon Fighting a Combat Maneuver when Aim and Charge and Shield Slam and Throw Splash Weapon are all now classified as Combat Maneuvers.
Point: A large portion of the Combat Maneuvers shown in the main rule book 2E are just special rules that would have been in the game anyway--just not designated as a "Combat Maneuver".
Next, you'll notice that many of the other Combat Maneuvers have special requirements. For example, Cat's Parry requires a +3 Base Parry Bonus. So, if your character is a Soldier, don't even worry about learning this maneuver until your character is at least 4th level.
Several of the Combat Maneuvers are specific this way. Think of them as a bonus that the character gets when he reaches the required level. Thus, your newly arrived 4th level Soldier would get all the benefits of a 4th level Soldier character plus the use of the Cat's Parry Combat Maneuver. It's almost like getting a specific free Feat.
In a similar manner, other Combat Maneuvers have requirements based on the character's stats and/or the Feats he's learned. The Dance Aside maneuver requires a DEX 13+. The Fling Aside maneuver requires STR 15+ and a couple of Feats. If your character doesn't have the requirements to use the CM, then don't worry about learning the maneuver.
Also, the Combat Maneuvers you'll find in other Conan RPG books typically have narrow requirements--thus, many of them will not apply to your character. Like a Feat, you may want to build your character in order to acquire the pre-requisites for a certain Combat Maneuver.
Point: You don't need to learn all the Combat Maneuvers. You'll learn them as your character grows, and you'll never need to learn all of them because many will not apply to your character.
But, just like learning Feats, if you focus a just a couple of them, you'll learn to use them 80% of the time easy enough.
First off, some of the Combat Maneuvers are really just combat options and special rules. The rules were used in the 1st edition of the game but were not classified as Combat Maneuvers.
I'm talking about...
Aid Another
Aim
Bull Rush
Charge
Delay
Disarm
Lock Weapons
Overrun
Ready
Shield Slam
Throw Splash Weapon
Trip
Use The Battlefield
The maneuvers in that list are just special rules for specific circumstances in the game. I'm not sure why they didn't make Two Weapon Fighting a Combat Maneuver when Aim and Charge and Shield Slam and Throw Splash Weapon are all now classified as Combat Maneuvers.
Point: A large portion of the Combat Maneuvers shown in the main rule book 2E are just special rules that would have been in the game anyway--just not designated as a "Combat Maneuver".
Next, you'll notice that many of the other Combat Maneuvers have special requirements. For example, Cat's Parry requires a +3 Base Parry Bonus. So, if your character is a Soldier, don't even worry about learning this maneuver until your character is at least 4th level.
Several of the Combat Maneuvers are specific this way. Think of them as a bonus that the character gets when he reaches the required level. Thus, your newly arrived 4th level Soldier would get all the benefits of a 4th level Soldier character plus the use of the Cat's Parry Combat Maneuver. It's almost like getting a specific free Feat.
In a similar manner, other Combat Maneuvers have requirements based on the character's stats and/or the Feats he's learned. The Dance Aside maneuver requires a DEX 13+. The Fling Aside maneuver requires STR 15+ and a couple of Feats. If your character doesn't have the requirements to use the CM, then don't worry about learning the maneuver.
Also, the Combat Maneuvers you'll find in other Conan RPG books typically have narrow requirements--thus, many of them will not apply to your character. Like a Feat, you may want to build your character in order to acquire the pre-requisites for a certain Combat Maneuver.
Point: You don't need to learn all the Combat Maneuvers. You'll learn them as your character grows, and you'll never need to learn all of them because many will not apply to your character.