Supplement Four
Mongoose
OK, here's a question fer ye....
It's 90' to the mouth of a cave. The PC's have spotted a human sentry with a dog at the opening. The PC's want to two characters to sneak around the right perimeter to stealthly approach the guard.
The sneaking PC's speed is 30 for both characters. So, that's 3 Hide checks, one per 30 foot, vs. the sentry's and the dog's Spot roll. It's very windy, so I'm eliminating the chance that the dog will pick up a scent early, and the wind is so loud (rushing through the caves makes a loud, whistling sound), that I've eliminated the guard hearing the two PC's approach early.
We're just dealing with the Hide and Spot checks.
The Spot check is at a -1 penalty per 10' of distance, right?
So, on the first Hide check the PC's make, scooting from boulder to tree for concealment, does the Spot check come with a -9 (for 90'), -8 (for 80') or -7 (for 70') penalty?
In other words, with the sneaking PC's moving 30' in a round, the Spot check penalty can vary for as much as 3 points.
Which modifier do you use?
How do you handle this in your game?
It's 90' to the mouth of a cave. The PC's have spotted a human sentry with a dog at the opening. The PC's want to two characters to sneak around the right perimeter to stealthly approach the guard.
The sneaking PC's speed is 30 for both characters. So, that's 3 Hide checks, one per 30 foot, vs. the sentry's and the dog's Spot roll. It's very windy, so I'm eliminating the chance that the dog will pick up a scent early, and the wind is so loud (rushing through the caves makes a loud, whistling sound), that I've eliminated the guard hearing the two PC's approach early.
We're just dealing with the Hide and Spot checks.
The Spot check is at a -1 penalty per 10' of distance, right?
So, on the first Hide check the PC's make, scooting from boulder to tree for concealment, does the Spot check come with a -9 (for 90'), -8 (for 80') or -7 (for 70') penalty?
In other words, with the sneaking PC's moving 30' in a round, the Spot check penalty can vary for as much as 3 points.
Which modifier do you use?
How do you handle this in your game?