Supplement Four
Mongoose
I was reading in one of the supplements, about a town I'm using as my PC's home village, that the people who live there are typically taller and more hardy than others, even when compared to other Cimmerians. Some believe this to be due to the blood of the Titans that Crom defeated there, soaking into the ground and mixing with the water and the earth a the food and such. The skeptics believe that it might be due to the abundance of fresh water wells, rich earth, plenty of game, etc.
I took that and ran with it a bit and declared that the PCs would get a Titan Bonus, which is either a +1 STR or a +1 CON, player's choice.
What about adding other environmental modifiers to your game? This could be used to differintiate your "sandbox".
For example, the racial modifiers in the game are already good enough for general purposes. But, let's say you set up your sandbox in Cimmeria, the way I have, where your game is focussed in one general location. You can use enviornmental modifiers like this to make groups different from others.
Maybe the more savage hill clan, who've been known to be cannibals in the winter, get a -1 CON but a +1 DEX and +1 STR (player's choice). Then, there's a southern bardic type, known for their stories, who get either a +1 WIS or a +1 CHA,due to their culture.
See where I'm going with this?
Thoughts?
I took that and ran with it a bit and declared that the PCs would get a Titan Bonus, which is either a +1 STR or a +1 CON, player's choice.
What about adding other environmental modifiers to your game? This could be used to differintiate your "sandbox".
For example, the racial modifiers in the game are already good enough for general purposes. But, let's say you set up your sandbox in Cimmeria, the way I have, where your game is focussed in one general location. You can use enviornmental modifiers like this to make groups different from others.
Maybe the more savage hill clan, who've been known to be cannibals in the winter, get a -1 CON but a +1 DEX and +1 STR (player's choice). Then, there's a southern bardic type, known for their stories, who get either a +1 WIS or a +1 CHA,due to their culture.
See where I'm going with this?
Thoughts?