ricardo440
Mongoose
Is anyone here interested in collaborating on a conan Gemmell conversion. I think the conan rules are already 90% of the way there, and all that is really needed is a bit of work on monsters, weapons armour races...
I have already started as I am currently running a game in the Drenan setting, but using the conan rules. I was looking for people who may already have done a conversion but there doesn't seem to be anyone.
What I think needs doing
Races:
all major races. Most can be taken straight from conan.
classes
Think it would need a couple more classes. a Thirty/dark templar Prestige class would be handy.
Feats
More army feats. I liked the Pikeman feat in the conan book. I think that could be appropriate to a few militaries
Feats that allow access to a single spell, maybe a healer, or spirit walking.
Equipment
Need quite a few new weapons, and some more armours.
e.g. wooden laqured armour that the Kaitze use, Nadir armour,
and the Sabre.
I also like the idea of many differnent qualities of weapons.
Skills:
all the same I think.
Sorcery
Shamen and Source and Sorcerer magics are the three paths.
Also remove the exploding mage rule.
Monsters
Obviously Joinings
Demons
and lots and lots of mercenaries, thieves vagabonds, raiders, robbers.
Army troops, lancers... from various militaries
I am also keen on the idea originally in StarWars D20 of goon classes. You get all the stuff but no extra hitpoints. This means that your Dragon, or Legion troops can be very dangerous, but can still be taken out with one or two blows from the hero.
I have already started as I am currently running a game in the Drenan setting, but using the conan rules. I was looking for people who may already have done a conversion but there doesn't seem to be anyone.
What I think needs doing
Races:
all major races. Most can be taken straight from conan.
classes
Think it would need a couple more classes. a Thirty/dark templar Prestige class would be handy.
Feats
More army feats. I liked the Pikeman feat in the conan book. I think that could be appropriate to a few militaries
Feats that allow access to a single spell, maybe a healer, or spirit walking.
Equipment
Need quite a few new weapons, and some more armours.
e.g. wooden laqured armour that the Kaitze use, Nadir armour,
and the Sabre.
I also like the idea of many differnent qualities of weapons.
Skills:
all the same I think.
Sorcery
Shamen and Source and Sorcerer magics are the three paths.
Also remove the exploding mage rule.
Monsters
Obviously Joinings
Demons
and lots and lots of mercenaries, thieves vagabonds, raiders, robbers.
Army troops, lancers... from various militaries
I am also keen on the idea originally in StarWars D20 of goon classes. You get all the stuff but no extra hitpoints. This means that your Dragon, or Legion troops can be very dangerous, but can still be taken out with one or two blows from the hero.