[Conan] cheat sheets

Has anybody made any quick reference sheets for Conan, to cut down on flipping through the books for basic information on combat maneuvers, andthe hundred or so different bonuses to sorcery? I'm sure there's other information it would be handy to have.
 
Nyarlathotep5150 said:
Has anybody made any quick reference sheets for Conan, to cut down on flipping through the books for basic information on combat maneuvers, andthe hundred or so different bonuses to sorcery? I'm sure there's other information it would be handy to have.

I did so mainly focusing on basic combat rules and healing rules. also Added Take 10 and Take 20. Weapon info (especially AP and HP) can also be helpful.


I glued it on a cardboard to make a DM screen.
 
I'm looking mostly for the Conan Specific rules. Especially combat maneuvers, which people either forget to use, or DO use but spend so much time looking up every time that it drags the game down.
I find that a basic list of combat maneuvers with prerequisites and a basic description would be very handy. Especially since you don't have to buy them, anyone can use any maneuver they meet the requirements for.
Also, I find the special rules for Sorcery to be pretty complex and wanted a way to have them close at hand without reading that section everytime the scholar casts a spell.
I've played enough D20 to have the basic rules memorized, its just the Conan specific stuff (which is the stuff that makes Conan preferable to D&D) that I feel gets ignored because its a little complex and there's no easy consolidation of info.
Codes of Honor, Allegiances and reputation rules would also be nice to have onhand.
 
Nyarlathotep5150 said:
Especially combat maneuvers, which people either forget to use, or DO use but spend so much time looking up every time that it drags the game down.

I don't know if this will help you, but what I've been doing with my group is focussing on one or two Combat Maneuvers each combat session. One of the various charges. The Ready action. The Dance Aside maneuver.

Sometimes, when I want to make them aware of a new maneuver, I have a bad-guy use it on them. They tend to remember it, then.

I think the combat maneuvers are fantastic. They really add a lot of flavor to combat. Plus, check out THIS POST.

I use Active Defense in my game, which really adds to the excitement. Plus, a "1", a "20", and tied throws mean that a lot of these maneuvers you're talking about get used quite often in my game.

Thus, my combat is made of the standard stuff plus trips and head butts, weapon sunders and shield bashes, and all sorts of other stuff.

They'll learn the maneuvers real quick if that system interests you.





I find that a basic list of combat maneuvers with prerequisites and a basic description would be very handy.

Many of them are on the bottom of the official character sheet.
 
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