Nyarlathotep5150 said:
Especially combat maneuvers, which people either forget to use, or DO use but spend so much time looking up every time that it drags the game down.
I don't know if this will help you, but what I've been doing with my group is focussing on one or two Combat Maneuvers each combat session. One of the various charges. The Ready action. The Dance Aside maneuver.
Sometimes, when I want to make them aware of a new maneuver, I have a bad-guy use it on them. They tend to remember it, then.
I think the combat maneuvers are fantastic. They really add a lot of flavor to combat. Plus, check out
THIS POST.
I use Active Defense in my game, which really adds to the excitement. Plus, a "1", a "20", and tied throws mean that a lot of these maneuvers you're talking about get used quite often in my game.
Thus, my combat is made of the standard stuff plus trips and head butts, weapon sunders and shield bashes, and all sorts of other stuff.
They'll learn the maneuvers real quick if that system interests you.
I find that a basic list of combat maneuvers with prerequisites and a basic description would be very handy.
Many of them are on the bottom of the official character sheet.