Greetings everyone!
I'm completely new to Traveller (as my players). I am currently reading many posts, threads, sites, etc. about this setting. I am currently leaving Fading Suns in which I had invested a significant amount of time in hope the setting would grow in the last 10 years or so, but nothing and my expectations just died.
So hi!
I'm interested in giving the very few of my very short spare times to learn and be the "referee" of a Traveller Campaign. yeah! :mrgreen:
I will be using Traveller Mongoose 2nd with 1st as a backup for what I may need.
Now, what I am actually looking for is a short adventure that includes some of the main sci-fi topics in the traveller universe: FTL, communication problems and political intrigues. I want an adventure, where the players have to use their brains more than their brawn and where they won't have their own ship in the beginning.
AND I would like something that doesn't require adjustment, modification or conversion in order to run it.
AND Something that is not a dead-end. I'd like to use this adventure for a more complex campaign (or another short adventure). I would like to move to Pirates of Drinax, but not before I feel like a competent Referee (or GM).
I have VERY experienced players, but none, me included know about Traveller.
Another request : I don't have much time on my hand and I like to be prep. Sometimes (usually
), players decide something that isn't expected. Where can I find a good load of pre-generated NPCs. Can be generic like Police, Marines, Political peoples, Bounty hunter, mercenaries, etc. even Janitor!
Thank you!
I'm completely new to Traveller (as my players). I am currently reading many posts, threads, sites, etc. about this setting. I am currently leaving Fading Suns in which I had invested a significant amount of time in hope the setting would grow in the last 10 years or so, but nothing and my expectations just died.

So hi!

I'm interested in giving the very few of my very short spare times to learn and be the "referee" of a Traveller Campaign. yeah! :mrgreen:
I will be using Traveller Mongoose 2nd with 1st as a backup for what I may need.
Now, what I am actually looking for is a short adventure that includes some of the main sci-fi topics in the traveller universe: FTL, communication problems and political intrigues. I want an adventure, where the players have to use their brains more than their brawn and where they won't have their own ship in the beginning.
AND I would like something that doesn't require adjustment, modification or conversion in order to run it.
AND Something that is not a dead-end. I'd like to use this adventure for a more complex campaign (or another short adventure). I would like to move to Pirates of Drinax, but not before I feel like a competent Referee (or GM).
I have VERY experienced players, but none, me included know about Traveller.
Another request : I don't have much time on my hand and I like to be prep. Sometimes (usually

Thank you!