Squadrons are great for CQ checks, but they make the init sink problem even worse. The first battle I had against EA Early with my dilgar my opponent used squadrons for this very purpose. I had him beat so bad with init sinks that nothing larger than a Patrol level ship was ever in his FA after the first turn.
At least with a command-induced "move & shoot" order at least one ship will be nearly guaranteed to get a shot off with its primary weapon each turn, until the command ship is eliminated.
Maybe this will turn out to be a bad idea. I'm not entirely sure yet. But we are definately going to playtest it a bit, because I don't want to loose players due to the init sink issue.
There could be another approach I thought of recently. What if you could use one of your command points to nominate an
enemy ship that must move first? Would that be too powerful?