atgxtg said:Sorry TIm, I have to agree with Aramis here.
That's cool. You and I don't see eye to eye on many issues, especially about RPGs.
More than anything, though, I'm objecting to the pretentiousness of his post, which I took as insinuating that I just can't see how it would affect the system because I haven't been tinkering with systems since 1979.
I still contend, however, that dropping in an updated combat table that clears up the "two failures make a success" and some other issues would not have a monumental affect on MRQ.
...
I should add, "if they're done right." Maybe I'll work some up for my game and throw them out here.