Greg Smith
Mongoose
Mongoose Pete said:Ahh, now there's the interesting bit which I think Faelan once did a fine job of illuminating, but I can't find his post now.Greg Smith said:I will ask how much difference there is between training with a sword and training with a 2H spear?
Combat is not just learning the mechanical technique of swinging a shaped piece of metal and/or wood around - that in itself is very easy to pick up. No, combat is the combination of dozens of different things which need to be learned together. ...
As you can see, 'how to swing a spear/sword/mace' is a very minor part of the overall package. 95% of fighting is the other stuff.
Where people get confused nowadays is that most modern martial arts focus on a single weapon form. It was never like that in the old days, as a school or master would train students in a wide range of weapons, so you'd get monks trained in the Shaolin style or fops of the Capa Ferro school. In fact the cross training almost certainly helped students to learn quicker as they began to understand the commonalities beneath each weapon and non-weapon form.
So then obvious question is, why is there not just a 'melee' skill?
This is another reflection of meta-game thinking rather than cultural/professional thinking.But then I would still have ask the question, what skill would you apply if you picked up a spear and shield?
But that is what games rules are all about. It allows a GM or player to apply his/her cultural/porofessional/role-playing thinking in a reasoned and consistent fashion.
I am trying to get to the bottom of how the meta-gaming part of Runequest II works, in order to apply it to the culture of Clockwork and Chivalry.