case "Bin'Tak":
newShip.Hull = 6;
newShip.Damage = 85;
newShip.CrippleDamage = 17;
newShip.Crew = 95;
newShip.SkeletonCrew = 23;
newShip.Troops = 8;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 6, 25, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Energy Mine", 8, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 8, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Ion Torpedo", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
newShip.AddWeapon("Mag Gun", 2, 20, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.SuperAP, Weapon.Trait.TripleDamage;});
newShip.AddWeapon("Twin Particle Array", 16, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
newShip.AddWeapon("Heavy Laser Cannon", 4, 25, Weapon.Arc.BoresightAft, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
break;
case "Breaching Pod":
newShip.Hull = 6;
newShip.Dodge = 5;
newShip.Damage = 1;
newShip.Troops = 1;
// Load the Weapons
break;
case "Dag'Kar":
newShip.Hull = 4;
newShip.Damage = 30;
newShip.CrippleDamage = 6;
newShip.Crew = 38;
newShip.SkeletonCrew = 8;
newShip.Troops = 4;
// Load the Weapons
newShip.AddWeapon("Energy Mine", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Ion Torpedo", 2, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
break;
case "Frazi Flight":
newShip.Hull = 4;
newShip.Dodge = 3;
newShip.Damage = 1;
// Load the Weapons
newShip.AddWeapon("Particle Gun", 4, 2, Weapon.Arc.Turret, new Weapon.trait[] {;});
break;
case "G'Karith":
newShip.Hull = 4;
newShip.Damage = 24;
newShip.CrippleDamage = 4;
newShip.Crew = 28;
newShip.SkeletonCrew = 5;
newShip.Troops = 4;
// Load the Weapons
newShip.AddWeapon("Pulsar Mine", 4, 20, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Medium Pulse Cannon", 10, 10, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Pulsar Mine", 4, 20, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Lan":
newShip.Hull = 6;
newShip.Damage = 55;
newShip.CrippleDamage = 13;
newShip.Crew = 70;
newShip.SkeletonCrew = 19;
newShip.Troops = 6;
// Load the Weapons
newShip.AddWeapon("Medium Laser Cannon", 4, 18, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.Beam, Weapon.trait.DoubleDamage;});
newShip.AddWeapon("Mag Gun", 2, 18, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.SuperAP, Weapon.Trait.TripleDamage;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Sten":
newShip.Hull = 4;
newShip.Damage = 24;
newShip.CrippleDamage = 4;
newShip.Crew = 28;
newShip.SkeletonCrew = 5;
newShip.Troops = 4;
// Load the Weapons
newShip.AddWeapon("Heavy Pulse Cannon", 6, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.DoubleDamage, Weapon.trait.TwinLinked;});
newShip.AddWeapon("Medium Pulse Cannon", 10, 10, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Quan":
newShip.Hull = 6;
newShip.Damage = 55;
newShip.CrippleDamage = 13;
newShip.Crew = 70;
newShip.SkeletonCrew = 19;
newShip.Troops = 8;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 3, 30, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Energy Mine", 6, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 6, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Quonth":
newShip.Hull = 6;
newShip.Damage = 55;
newShip.CrippleDamage = 13;
newShip.Crew = 70;
newShip.SkeletonCrew = 19;
newShip.Troops = 6;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 6, 30, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Energy Mine", 6, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 6, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Ion Torpedo", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Tal":
newShip.Hull = 6;
newShip.Damage = 60;
newShip.CrippleDamage = 14;
newShip.Crew = 75;
newShip.SkeletonCrew = 20;
newShip.Troops = 7;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 4, 30, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Energy Mine", 8, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Energy Mine", 8, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine, Weapon.trait.SlowLoading;});
newShip.AddWeapon("Twin Particle Array", 10, 10, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 10, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 10, 10, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 6, 10, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "G'Vrahn":
newShip.Hull = 6;
newShip.Interceptors = 4;
newShip.Damage = 80;
newShip.CrippleDamage = 15;
newShip.Crew = 90;
newShip.SkeletonCrew = 16;
newShip.Troops = 6;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 6, 30, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Advanced Energy Mine", 8, 45, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine;});
newShip.AddWeapon("Ion Torpedo", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
newShip.AddWeapon("Advanced Mag Gun", 3, 25, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.SuperAP, Weapon.Trait.TripleDamage;});
newShip.AddWeapon("Pulse Cannon", 10, 10, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Pulse Cannon", 10, 10, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Pulse Cannon", 10, 10, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Pulse Cannon", 4, 10, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "Gorith Flight":
newShip.Hull = 3;
newShip.Dodge = 2;
newShip.Damage = 1;
// Load the Weapons
newShip.AddWeapon("Particle Gun", 2, 2, Weapon.Arc.Turret, new Weapon.trait[] {;});
break;
case "Ka'Bin'Tak":
newShip.Hull = 6;
newShip.Damage = 140;
newShip.CrippleDamage = 28;
newShip.Crew = 150;
newShip.SkeletonCrew = 36;
newShip.Troops = 12;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 6, 30, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Advanced Energy Mine", 10, 45, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.EnergyMine;});
newShip.AddWeapon("Advanced Mag Gun", 4, 25, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.SuperAP, Weapon.Trait.TripleDamage;});
newShip.AddWeapon("Pulse Cannon", 16, 10, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked;});
newShip.AddWeapon("Pulse Cannon", 10, 10, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 6, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked;});
newShip.AddWeapon("Pulse Cannon", 10, 10, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked;});
newShip.AddWeapon("Pulse Cannon", 8, 10, Weapon.Arc.Aft, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked;});
newShip.AddWeapon("Heavy Laser Cannon", 6, 30, Weapon.Arc.BoresightAft, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Ion Torpedo", 4, 30, Weapon.Arc.Turret, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
break;
case "Ka'Toc":
newShip.Hull = 5;
newShip.Damage = 20;
newShip.CrippleDamage = 5;
newShip.Crew = 27;
newShip.SkeletonCrew = 6;
newShip.Troops = 2;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 2, 20, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Mag Gun", 1, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.SuperAP, Weapon.Trait.TripleDamage;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.aft, new Weapon.trait[] {;});
break;
case "Ka'Tan":
newShip.Hull = 5;
newShip.Damage = 20;
newShip.CrippleDamage = 5;
newShip.Crew = 27;
newShip.SkeletonCrew = 6;
newShip.Troops = 2;
// Load the Weapons
newShip.AddWeapon("Heavy Laser Cannon", 2, 20, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Medium Laser Cannon", 2, 15, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 8, 8, Weapon.Arc.aft, new Weapon.trait[] {;});
break;
case "Rongoth":
newShip.Hull = 6;
newShip.Damage = 40;
newShip.CrippleDamage = 8;
newShip.Crew = 50;
newShip.SkeletonCrew = 10;
newShip.Troops = 5;
// Load the Weapons
newShip.AddWeapon("Heavy Pulse Cannon", 6, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.DoubleDamage, Weapon.trait.TwinLinked;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "Rothan":
newShip.Hull = 6;
newShip.Damage = 37;
newShip.CrippleDamage = 8;
newShip.Crew = 48;
newShip.SkeletonCrew = 10;
newShip.Troops = 5;
// Load the Weapons
newShip.AddWeapon("Heavy Plasma Cannon", 6, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.TwinLinked;});
newShip.AddWeapon("Light Plasma Cannon", 6, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.AP;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
break;
case "Sho'Kar":
newShip.Hull = 4;
newShip.Stealth = 3;
newShip.Damage = 18;
newShip.CrippleDamage = 4;
newShip.Crew = 25;
newShip.SkeletonCrew = 5;
newShip.Troops = 1;
// Load the Weapons
newShip.AddWeapon("Burst Beam", 3, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.Beam;});
newShip.AddWeapon("Twin Particle Array", 6, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 2, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 2, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "Sho'Kos":
newShip.Hull = 4;
newShip.Dodge = 5;
newShip.Damage = 12;
newShip.CrippleDamage = 3;
newShip.Crew = 10;
newShip.SkeletonCrew = 3;
newShip.Troops = 1;
// Load the Weapons
newShip.AddWeapon("Burst Beam", 2, 4, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.Precise;});
newShip.AddWeapon("Medium Pulse Cannon", 2, 6, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 4, 4, Weapon.Arc.Turret, new Weapon.trait[] { Weapon.trait.Weak;});
break;
case "Sho'Kov":
newShip.Hull = 4;
newShip.Dodge = 5;
newShip.Damage = 12;
newShip.CrippleDamage = 3;
newShip.Crew = 10;
newShip.SkeletonCrew = 3;
newShip.Troops = 1;
// Load the Weapons
newShip.AddWeapon("Ion Torpedo", 1, 20, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
newShip.AddWeapon("Light Pulse Cannon", 4, 4, Weapon.Arc.Turret, new Weapon.trait[] { Weapon.trait.Weak;});
break;
case "Thentus":
newShip.Hull = 5;
newShip.Damage = 24;
newShip.CrippleDamage = 5;
newShip.Crew = 28;
newShip.SkeletonCrew = 6;
newShip.Troops = 4;
// Load the Weapons
newShip.AddWeapon("Medium Laser Cannon", 2, 15, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Burst Beam", 2, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.Beam;});
newShip.AddWeapon("Twin Particle Array", 4, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Twin Particle Array", 6, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Twin Particle Array", 6, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Twin Particle Array", 4, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
break;
case "T'Loth":
newShip.Hull = 5;
newShip.Damage = 60;
newShip.CrippleDamage = 12;
newShip.Crew = 90;
newShip.SkeletonCrew = 21;
newShip.Troops = 12;
// Load the Weapons
newShip.AddWeapon("Heavy Plasma Cannon", 6, 18, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.DoubleDamage;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "T'Rann":
newShip.Hull = 5;
newShip.Damage = 60;
newShip.CrippleDamage = 12;
newShip.Crew = 90;
newShip.SkeletonCrew = 21;
// Load the Weapons
newShip.AddWeapon("Medium Pulse Cannon", 6, 12, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.DoubleDamage;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Port, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] {;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;
case "T'Rakk":
newShip.Hull = 5;
newShip.Damage = 28;
newShip.CrippleDamage = 4;
newShip.Crew = 36;
newShip.SkeletonCrew = 5;
// Load the Weapons
newShip.AddWeapon("Heavy Plasma Cannon", 3, 18, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.AP, Weapon.trait.DoubleDamage;});
newShip.AddWeapon("Particle Beams", 6, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Port, new Weapon.trait[] { Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 10, 8, Weapon.Arc.Starboard, new Weapon.trait[] { Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Aft, new Weapon.trait[] { Weapon.trait.Weak;});
break;
case "Var'Nic":
newShip.Hull = 6;
newShip.Damage = 44;
newShip.CrippleDamage = 11;
newShip.Crew = 58;
newShip.SkeletonCrew = 14;
// Load the Weapons
newShip.AddWeapon("Medium Laser Cannon", 4, 20, Weapon.Arc.Boresight, new Weapon.trait[] { Weapon.trait.Beam, Weapon.trait.DoubleDamage, Weapon.trait.SuperAP;});
newShip.AddWeapon("Ion Torpedo", 4, 30, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.Precise, Weapon.trait.SuperAP;});
newShip.AddWeapon("Heavy Pulse Cannon", 6, 12, Weapon.Arc.Front, new Weapon.trait[] {;});
newShip.AddWeapon("Twin Particle Array", 8, 8, Weapon.Arc.Front, new Weapon.trait[] { Weapon.trait.TwinLinked, Weapon.trait.Weak;});
newShip.AddWeapon("Light Pulse Cannon", 6, 8, Weapon.Arc.Aft, new Weapon.trait[] {;});
break;