Target said:Would rather have the damage roll go to 1-2 bulkheads & 6 for crit, precise hits bulkheads on 1 & crits on 6 than 5+ save. Less rolling, which makes the game faster. 1/2 AD is better for big ships & 1 weapon system suits liitle ships far more.
No Damage Control should be possible for that turn. Can't fix it if it's on the other side of the Blastdoor.
Went 1-2 for bulkhead hit rather 1-3 as it probably a wee bit good.
It is automatic after all.
CBD 1-2 Bulkhead 6 Potential Crit (4+ to convert to actual crit)
CBD Precise 1 Bulkhead 6 Crit
CBD 1-3 Bulkhead 6 Potential Crit (4+ to convert to actual crit)
CBD Precise 1-2 Bulkhead 6 Crit
Methos5000 said:Its a good idea but it still needs to account for Masters of Destruction...maybe MoD would still do Triple Damage for Bolters on a 6 but still need to confirm it for the extra damage and effects or something like that.
Banichi said:I tend to think this SA should be completely ditched.