Close Blast Doors

No. 1 Bear

Mongoose
I really don't like the current way CBDs is. I feel that it is far too easy to pull of and that it is far too good. I also feel it slows the game down but not too much. I just wanted to know why the game designers left this in it makes ships such as the Demos and white star powerful. White satrs would just sit in range in your weak arc with their beam and make you feel punishment.

On the other hand it does reflect a ship cloosing its blast doors, covering all glass area with metal shutters etc. But surely when a ship encounters a hostile this should be done automatically. I was just wondering why it was far too powerful for its benefits. I do also understand that it is of no real use to big ships with lost of secondary weapons.
 
if a WS is using it then it loses half its weapons, and the pulsars are quite useful. the only ship i see permanently on it is the chronos who uses his railguns only.
 
I actually use it on my WSs more often than on my Chronos. Chronos is a Skirmish Level ship (so twice as many as WS), with Hull 6 and Ints. Finally, all of its weapons are interceptable. Want to get as many hits as possible.

WS has that TD P Beam (Ints? What Ints? High Hull? Who cares?). No Ints and low HP for a Raid Level.
 
true but a chronos has a whole 2AD to the front, or 4AD to the side so generally whenever i see them they are on CBD.
 
That's 2 or 4 AD plus the turret. And if the Chronos is in range of its secondaries, it makes more sense to use up any interceptors the target has with the secondaries before firing the RG.

Ah well, it's a tough little beast. It just doesn't do enough damage, regardless...
 
Wether or not I use CBD on my Chronos depends very much on the situation TBH. If I think that they're going to be making good targets for the opponents, I'll CBD them. If I think that they're going to be relatively safe from enemy fire, or if I'm positioning them so that they'll be able to fire the majority of their weapons, I'll do without the order.
 
I have some feedback on this, mostly in the form of my ass getting handed to me by Centauri.

In our campaign, I attacked and was attacked by our Centuari player. He attacked my last 10 RR point world, which was a Carrier Clash. I had an Omega and two Hermes, he had a Liati and two somethingoranother.

He spent pretty much the whole fight under CBD. My Hermes didn't see the practicality of this, and died quickly. My Omega, heavily outgunned, couldn't afford to.

My dice also hated me. As in, there is black jealous hate, then there's what my dice did to me today. I was able to hit Hull 5 maybe 40% of the time. I succeeded Dodge 25% of that, and only 10% got past CBD.

I finally fight a fleet in which dealing massive amounts of damage from a weapon is viable, only to find out that a Nova is exactly what I needed.

The second campaign turn saw two Maximus Frigates fielding the fire of three Chronos Frigates for 7 turns because they simply could not get past CBD.

However, once they died, it took me 5 rounds to destroy three of 8 flights of Rutarian fighters.

My dice hate me.

Dark Angel
 
No. 1 Bear said:
On the other hand it does reflect a ship cloosing its blast doors, covering all glass area with metal shutters etc. But surely when a ship encounters a hostile this should be done automatically.
Well its not just that. It is the blast doors between various sections of the ship. See Star Wars... "Close the blast doors close the blast doors... open the blast doors, open the blast doors!"
The doors seal off sections of the ship so that if one is damaged, fire can be vented into space without damage to other sections and without more crew being sucked into space. Downside is that it prevents crew from moving between sections of the ship (hence reduced firepower and can't do othe SA's).
 
DarkAngel, I don't think we were playing CBD right. We were rolling CBD against hits, not damage points. Successful double damage hits would require 2 rolls to negate, and critical-hit damage is rolled against as well. We should have followed the turn sequence chart like we did earlier for fighter attacks ;) CBD is done last for Ship Attacks.

As you stated, the dice gods were pretty upset with you, so it might not have mattered :P
 
A question came up last night about Close Blast Doors and receiving a Critical Hit in which you receive a No Special Actions result. Does the effect of the No Special Action remove the Close Blast Doors during the resluts and you then can not roll for stopping damage or does it go into effect in the next turn?

I would think that if the ship has closed it's blast doors before the shot that the No Special Action effect would go into effect during the next turn.

thanks

tschuma
 
No. 1 Bear said:
On the other hand it does reflect a ship cloosing its blast doors, covering all glass area with metal shutters etc. But surely when a ship encounters a hostile this should be done automatically.

I agree with you on this point!

I strongly felt during playtesting (and still do) that it should halve the ADs of your weapons, by saying just one weapon can fire it hugely benefits ships with only one or two guns
 
yup, I have an Eldar fleet for BFG. Haven't played in ages but with the fall in interest following the end of minins maybe I'll get to play again
 
glad to see some people agree with me on this point. Its too benificial to some ships. It screws others over when they use it.
 
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