I would love to see those as well. Cities of the Young Kingdoms: The South is well written source book with tons of useful information about the three cities which it covers.
However when we speak about generic Legend stuff, then I would love to see generic dark fantasy cities like City of the Dead, where some human or lich necromancer and his subjects would live. Or human cities where there are plenty of thieves (like in Conan stories) and some very evil temples à la Clark Ashton Smith. Those would be easier to incorporate into my own campaign than city of Halflings. I didn't buy City of Orcs, because my own campaign doesn't have any orcs or dwarfs etc. However I looked it briefly in a local RPG store and it looked nice though, if you have that kind of creatures in your own game, then it's a good source book.
A large chunk of the AoT Iron Companion is a city called Sorandib, that you could probably drop into a different campaign world without too much work. Its core mystery is about the Artificers - so there are full rules for artifice which you could simply do a quick conversion making the Artificers into dwarves (and their underground workshops/forges and associated dungeons are mapped too).
A large chunk of the AoT Iron Companion is a city called Sorandib, that you could probably drop into a different campaign world without too much work. Its core mystery is about the Artificers - so there are full rules for artifice which you could simply do a quick conversion making the Artificers into dwarves (and their underground workshops/forges and associated dungeons are mapped too).
We need a sunken underwater Atlantis - style City Beneath the Sea, with ancient drowned ghosts and shades, mer people, sharks, Deep Ones and everything else you'd expect to find under a thousand feet of water.
We need a sunken underwater Atlantis - style City Beneath the Sea, with ancient drowned ghosts and shades, mer people, sharks, Deep Ones and everything else you'd expect to find under a thousand feet of water.
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