Yeah, choose location can be outshon at times. I was recently trying to fight this rather powerful monster, which didn't bother parrying most attacks as it had so much health it didn't need to. It did 1d6 + 1d20 damage and could impale, and had 4 combat manouvres. I was burning hero points to keep up and got lucky with hit making a few misses as I kept on smacking it in the head. Must have done over 20 damage to it's head, needed to make a reslience roll (which it passed), before it finally got me in it's mouth and ripped me a new one.
Problem was, it was a 4 legged beast. I tried to bleed it once, but it had a very high resilience. I was thinking of trying trip to get rid of some of it's combat actions making it stand up...but it was 4 legged and I guessed has a good athletics. I was tempted to go for impale...but scared of losing my weapon (which was the only thing that could hurt it)
I should have pressed my luck with bleed, if I got a lucky hit in I could have danced around it until it lost actions due to fatigue and took it out at my leisure. Though I don't think we were meant to be able to kill it anyway!
Problem was, it was a 4 legged beast. I tried to bleed it once, but it had a very high resilience. I was thinking of trying trip to get rid of some of it's combat actions making it stand up...but it was 4 legged and I guessed has a good athletics. I was tempted to go for impale...but scared of losing my weapon (which was the only thing that could hurt it)
I should have pressed my luck with bleed, if I got a lucky hit in I could have danced around it until it lost actions due to fatigue and took it out at my leisure. Though I don't think we were meant to be able to kill it anyway!