A couple of questions about the Drone variants in Update 2. Apologies if these have already been answered.
1) Armoured Drones take two phaser or ADD hits to destroy. Can ADDs only score one hit against each drone in a salvo (leaving the drones damaged but still flying), or do they re-roll (killing the drones but increasing their odds of running out of ammunition)?
2) If a ship has more than one Drone weapon system line and fires more than one at the same target, does that each weapon system count against the 'three attacks on one target' maximum? Will ADDs treat the whole wave as one attack, or roll against each in turn (possibly running out against the first attack and letting the next one through)?
3) Do Type VI Drones really still have 36" range? And does anything in ACtA:SF currently actually 'have' a Dodge trait?
1) Armoured Drones take two phaser or ADD hits to destroy. Can ADDs only score one hit against each drone in a salvo (leaving the drones damaged but still flying), or do they re-roll (killing the drones but increasing their odds of running out of ammunition)?
2) If a ship has more than one Drone weapon system line and fires more than one at the same target, does that each weapon system count against the 'three attacks on one target' maximum? Will ADDs treat the whole wave as one attack, or roll against each in turn (possibly running out against the first attack and letting the next one through)?
3) Do Type VI Drones really still have 36" range? And does anything in ACtA:SF currently actually 'have' a Dodge trait?