ShawnDriscoll
Cosmic Mongoose
How do players here handle their characters ending up with more than one ship?
ShawnDriscoll said:How do players here handle their characters ending up with more than one ship?
Jeraa said:Most careers don't get an actual ship, at least in the core book. They get ship shares. Some careers do have a specific ship listed on the mustering out benefits, but that is not an actual ship. They get 5 ship shares toward that specific type of ship, or 2 shares toward any other type of ship.
I believe the Scout is the only one who gets an actual ship, and he doesn't own that one - it still belongs to the Scout Service. However, the Scout can choose to take 1d6 ships shares instead of the scout ship. The Navy career can get a small craft (a ships boat), which can always be sold if not wanted.
Other careers and expanded careers from other books may be different, though.
I don't know what game you're playing. But my CharGens, using the Core Rulebook, are getting lots of ships. I don't even have all the careers programmed yet. I'm seeing lots of Yachts, Lab ships, Corsiars, Scout ships. And tons of ship shares.
Corsair: You receive 5 ship shares towards the use of a Corsair raider, or 2 ship shares towards the use of any other vessel.
Free Trader: You receive 5 ship shares towards the use of a Free Trader merchant ship, or 2 ship shares towards the use of any other vessel.
Lab Ship: You receive 5 ship shares towards the use of a Laboratory Ship research vessel, or 2 ship shares towards the use of any other vessel.
Scout Ship: You receive a Scout ship. The first receipt provides use of the ship, but the ship is still the property of the Scout service, and can be called back into active duty if needed. Alternatively, you can take 1d6 ship shares instead.
Ship’s Boat: You receive a Ship’s Boat (see page 132). If you roll this benefit again, gain a level of Pilot (small craft).
Yacht: You receive 5 ship shares towards the use of a luxury Yacht, or 2 ship shares towards the use of any other vessel.
Jeraa said:I don't know what game you're playing. But my CharGens, using the Core Rulebook, are getting lots of ships. I don't even have all the careers programmed yet. I'm seeing lots of Yachts, Lab ships, Corsiars, Scout ships. And tons of ship shares.
A noble getting a Yacht as a mustering out benefit does not get an actual ship. From my copy of the main rulebook, page 35, where it explains the mustering out benefits:
Corsair: You receive 5 ship shares towards the use of a Corsair raider, or 2 ship shares towards the use of any other vessel.
Free Trader: You receive 5 ship shares towards the use of a Free Trader merchant ship, or 2 ship shares towards the use of any other vessel.
Lab Ship: You receive 5 ship shares towards the use of a Laboratory Ship research vessel, or 2 ship shares towards the use of any other vessel.
Scout Ship: You receive a Scout ship. The first receipt provides use of the ship, but the ship is still the property of the Scout service, and can be called back into active duty if needed. Alternatively, you can take 1d6 ship shares instead.
Ship’s Boat: You receive a Ship’s Boat (see page 132). If you roll this benefit again, gain a level of Pilot (small craft).
Yacht: You receive 5 ship shares towards the use of a luxury Yacht, or 2 ship shares towards the use of any other vessel.
Only 2 of those grant an actual ship, and one of those is a small craft (the ships boat). All of the others are shares toward a ship, not an actual ship itself. And ship shares don't grant a ship either, they just reduce the cost of one should you decide to buy it.
ShawnDriscoll said:I'm still getting used to the book printing two separate rules for everything in two locations.
Easterner said:ShawnDriscoll said:I'm still getting used to the book printing two separate rules for everything in two locations.
Funny that was the hallmark of GDW's wargame rules. FFW was an example of such duelism.
Definitely MgT style; I have as yet to find the die roll for random encounters on planet though Space ones are well defined. 1 on 1d6.
ShawnDriscoll said:How do players here handle their characters ending up with more than one ship?
*ALL* RPG's are a "sandbox" - they all have boundaries/borders imposed, if not by geography (rivers seas continents planets galaxies) then artificially by the GM.ShawnDriscoll said:My last Traveller game was a sandbox...
I used to worry if players didn't go to a planet I made the week before for them. Because I didn't have anywhere else for them to visit.GamerDude said:*ALL* RPG's are a "sandbox" - they all have boundaries/borders imposed, if not by geography (rivers seas continents planets galaxies) then artificially by the GM.ShawnDriscoll said:My last Traveller game was a sandbox...
![]()
ShawnDriscoll"If I did have any boundaries said:this made no sense to me, then again this is the problem with the irrational (but really cool sounding) use of "sandbox" for RPGs...
Reminds me of a convention panel I sat on once about "old school vs new school gaming"... all the guy who was all excited about his 'new school' stuff did was describe "old school" but used lots of great sociologically big fancy words which really meant nothing.