Solomani666
Mongoose
Has anyone made a character conversion chart between the two versions yet, or do I have to figure it out myself?
Solomani666 said:Has anyone made a character conversion chart between the two versions yet, or do I have to figure it out myself?
Conversion is a bit more entailed than you discribed:allanimal said:Solomani666 said:Has anyone made a character conversion chart between the two versions yet, or do I have to figure it out myself?
You shouldn't really need a chart - it's mostly just minor skills adjustments. (Consolidated electronics, gun combat and sciences mostly)
There are some equipment differences, like auto ratings, and occasionally a 1e item is not found in 2e, but not a whole lot that my group has found so far.
We haven't concerned ourselves with price differences of gear and the additional restrictions on mustering out items - that may be more important is the characters are brand new...
Solomani666 said:Conversion is a bit more entailed than you discribed:
Zero-G = Athletics (Dex) -1
Battledress = Vaccsuit -2
etc...
allanimal said:It has been a while since we did this so don't remember the details 100%. I did write it down, I'll try to dig it up...
allanimal said:allanimal said:It has been a while since we did this so don't remember the details 100%. I did write it down, I'll try to dig it up...
Found it:
Conversion Notes:
Animals [Riding] X —> Animals [Handling] X
Animals [Farming] X —> Animals [?] X
Art [?] X —> Art [?] X {something equivalent}
Athletics [Coordination] X {X>0} —> Athletics [Dex] X
Athletics [Flying] X—>Natural Flight Trait?
BattleDress X —> Vacc Suit X {if already has vacc suit Y, then +X}
Comms X —> Electronics [Comms] X
Computers X —> Electronics [Computers] X
Drive [?] X —> Can use expanded specialties, if desired
Engineer [Electronics] —> Electronics [{choice}] X
Flyer [?] X —> Can use expanded specialties, if desired
Gun Combat [Energy Pistol] X—> Gun Combat [Energy] X
Gun Combat [Energy Rifle] X—> Gun Combat [Energy] X
Gun Combat [Slug Pistol] X—> Gun Combat [Slug] X
Gun Combat [Slug Rifle] X—> Gun Combat [Slug] X
Gun Combat [Shotgun] X—> Gun Combat [Slug] X
Heavy Weapons [Launchers] X —> Heavy Weapons [Man Portable] X
Heavy Weapons [Field Artillery] X —> Heavy Weapons [Artillery] X
Life Science [?] X —> Science [{equivalent}] X
Remote Ops X —> Electronics [Remote Ops] X
Physical Science [?] X —> Science [{equivalent}] X
Seafarer [Motorboats] X —> Seafarer [{choice, recommend personal}] X
Sensors X —> Electronics [Sensors] X
Social Science [?] X —> Science [{equivalent}] X
Space Science [?] X —> Science [{equivalent}] X
Trade [?] X —> Profession [{equivalent}] X
Zero-G X —> Athletics [Dex] X {if already has Athletics [Dex] Y>0, then +X}
————————————————————
*** For each 1st Ed skill at level 0 before the 1st that fits into a 2nd ed speciality, increase a desired skill by +1.
Example 1:
1st ed:
Computers 0
Comms 0
Sensors 0
2nd Ed:
Electronics [X] 2
—or—
Electronics [X] 1
Electronics [Y] 1
Example 2:
1st Ed:
Gun Combat [Energy Pistol] 1
Gun Combat [Energy Rifle] 2
2nd Ed:
Gun Combat [Energy] 3
Example 3:
1st Ed:
Athletics [Coordination] 1
Zero-G 1
2nd Ed:
Athletics [Dex] 2
Example 3a:
1st Ed:
Athletics 0 [this is free in 1st ed]
Zero-G 0
2nd Ed:
Athletics [Dex] 0
Example 3b:
1st Ed:
Athletics 0 [this is free in 1st ed]
Zero-G 1
2nd Ed:
Athletics [Dex] 1
Thanks Solomani666.Solomani666 said:.
I just made a pretty comprehensive conversion chart that can be found here:
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=119662