Which is why they don't stick FGMPs onto grav-propelled drones with computers programmed for Intellect, Flyer and Heavy Weapons skill ...Rex said:Combine Arc Field weaponry, with oh, some of the Robot stuff, and some Remote Operations, and you have, the ultimate Traveller Horror Movie.
alex_greene said:Which is why they don't stick FGMPs onto grav-propelled drones with computers programmed for Intellect, Flyer and Heavy Weapons skill ...Rex said:Combine Arc Field weaponry, with oh, some of the Robot stuff, and some Remote Operations, and you have, the ultimate Traveller Horror Movie.
MrUkpyr said:126 pages of Weapons and Ammo and Armor, which equals 2/3 of the book.
I understand that people want *more guns*, but there are also players who want "more equipment".
I was very disappointed in just how much space was devoted to combat items, and am strongly debating if I will purchase the book for myself or just use the copy that one of my players has.
The first 27 pages that cover Tech levels and equipment was great, but is not enough when combined with the non-combat items to justify the book's purchase.
apoc527 said:There's a LOT of non-combat stuff in there, but the reality is that non-combat stuff generally takes less space to describe.
OPTINOX
OptiNox are often found in Emergency or Survival packs and consist of a block of ePolymer incorporating high density optical grade plastics (nominally capable of withstanding a 100 meter fall without damage).
As with other, similar, items, hitting the “activate” tab transforms them – in this case into optical binoculars equivalent to the best available before the introduction of the ‘LectroNox described elsewhere.
To turn them back into a plastic block for storage, hit the activate tab twice does the job (or there are integral lens caps if the user wishes to keep them at the ready).
Variable magnification is selected by standard mechanical controls – physically moving the optics – which makes them resistant to EMP threats.
Because they utilise only visible light optics, OptiNox cannot be spoofed by ECM and, with variable focal length and lens size, they allow long distance and, in the more expensive models, limited night-time use.
You may not be able to see as well as with digitally enhanced optics, but what you see through the OptiNox’s lense is what you see!
There is less chance that camouflage intended to fool the computer assisted optics (such as in DarkEyz) will fool plain old Eyeball Mk. 1 Mod. 1.
STANDARD OPTINOX
Mass: 200g. Cost: 20 Cr. Power: 1 x AAAA Battery/Body Heat, 1 PP/activation. Capabilities: 5x-15x Optical magnification.
IMPROVED OPTINOX
Mass: 450g. Cost: 50 Cr. Power: 1 x AAAA Battery/Body Heat, 1 PP/activation. Capabilities: 5x-25x Optical magnification; +1 DM vs Low Light.
aspqrz said:possibly utility vehicles (economically sensible replacements for the economically ludicrous air raft, assuming it remains economically ludicrous in the forthcoming Vehicle books) ...
AndrewW said:aspqrz said:possibly utility vehicles (economically sensible replacements for the economically ludicrous air raft, assuming it remains economically ludicrous in the forthcoming Vehicle books) ...
Well, the air / raft does change some in Civilian Vehicles.
AndrewW said:Well, it is cheaper at least.
aspqrz said:AndrewW said:aspqrz said:possibly utility vehicles (economically sensible replacements for the economically ludicrous air raft, assuming it remains economically ludicrous in the forthcoming Vehicle books) ...
Well, the air / raft does change some in Civilian Vehicles.
But does it become economically viable for the oh so typical hand to mouth Free Trader owner/crew?
I mean, at 275,000 Cr (US$675000 at 1 Cr = US$2.50, which seems to be generally accepted) in the TMB it's 55 months salary (per Starship Ops in the TMB) for a Pilot ... that's 55 months of his whole salary, mind.
For an "ordinary person" (the equivalent of a Steward, Gunner, or Marine), per the TMB Starship Ops, its 137 1/2 months salary.
Your typical(ish) Jeep Wrangler costs between US$20k and US$30k. Current US average weekly earnings (assuming a 40 hour week) are ~ US$3000-4000 [on a 4 weekly (Imperial Month) basis] or so, which means that it costs 5-10 weeks salary here and now.
Just who in the name of the Great God Ghu ... if they're a struggling free trader ... hey, no matter who in the hell they are ... is going to buy an Air Raft when its worth between 5 and 12 years wages?
Sweet FA, excuse my French.
They might buy a second hand one, but even then, it's way to hell and gone beyond their means.
So, either the civilian models cost perhaps 5-10% of what the iridium plated military and exploration models listed in the TMB do, wages for real people (i.e. non Free Trader crew living hand to mouth) are maybe ten times higher than those listed in the TMB, or they make no economic sense for anyone who isn't being provided with one at no cost to themselves by their employer or patron.
They'll be using (and carrying) the equivalent of a Jeep or Humvee, or, more likely, something more like an uprated Golf Buggy if space is at a premium (as it should be for self-employed Free Traders) ...
Air Rafts are one of the long, long, long list of things that make no sense at all in Traveller based on the canonical way they have been used in a whole variety of source material :shock:
Phil