Slow Drugs: It says that a person on Slow Drugs gains 4 ticks every round instead of two. I must have missed the part in the combat rules where it says that anybody gains two ticks per round?
Probably a matter of the technology level. The tent is
TL 3, the Pre-Fabricated Cabin is TL 6, the Pressure
Tent is TL 7. Perhaps it costs as much to produce a
tent at TL 3 as it costs to produce a pre-fabricated
cabin at TL 6 or a pressure tent at TL 7 ?
Slow Drugs: It says that a person on Slow Drugs gains 4 ticks every round instead of two. I must have missed the part in the combat rules where it says that anybody gains two ticks per round?
This looks very much like a relic from a playtest version
of the combat rules, the search function of my PDF rea-
der did not find the word "tick" anywhere in the combat
chapter of the published core rules.
They don't, Cr200 per core rules so is typo on primitive tent. THE CSC is badly broke price-wise. Grenades are 8-10 times more expensive than core-rules. Other items in both are arbitrarily raised in price, sometimes it seems to keep them out of players hands. Psi-helmets are Cr5000 in GURPS but Cr40,000 here.
Body part armor is semi-useless w/o hit location table (CSC has fudge it system for that)
This has been discussed in past as others find their favorites at weird price levels.
Stun batons got a major nerf between the two books as well. I wish mongoose would spend a little more time playing and using the equipment they write up.
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