Cargo Containers

I don't know if you can find a copy, but there's an old third party supplement called 101 Cargos which has, well, 101 Cargos complete with adventure hooks listed. But, more to the point, as I recall it has a whole system for describing cargo (how it's stored, what kind of container, possible hazard complications) and other tables for who wants to ship it and what twists might crop up. I hadn't been into Traveller for a long time but I've kept hold of this (and another one by the same company called 101 Passengers) just for general use in other games.

But, yeah, I'm kinda back on the Traveller bandwagon now. Mongoose has done an amazing job with it and the expansions.
 
That's the one! I also have GURPS Far Trader which has good information on the general routines of shipping and how that all works in enough detail you can run stories around it convincingly. It also has some good story ideas.

I just, yesterday, got my hands on Merchant Prince. That seems more focused on actually running a game around a player run company with other odds and sods here and there. It's good stuff too but less on the kind of flavor oriented stuff you might want for a "ship and her crew" level campaign.
 
Did anyone actually try to figure out how many cubic meters each different type of cargo takes up?

The game I just finished playing we basically just figured a ton of cargo takes up a Dton of space. Didn't bother trying to figure out if 24 Dtons of food was packed into 24 1 Dton containers, 2 10 ton and 1 4 ton container, or 1 20 ton 4 1ton containers. Then again we had a limited time for game play as it was.
 
DeadMike said:
Did anyone actually try to figure out how many cubic meters each different type of cargo takes up?

The game I just finished playing we basically just figured a ton of cargo takes up a Dton of space. Didn't bother trying to figure out if 24 Dtons of food was packed into 24 1 Dton containers, 2 10 ton and 1 4 ton container, or 1 20 ton 4 1ton containers. Then again we had a limited time for game play as it was.

The issue of Dton and weight/mass are not really related. If you are carrying very dense materials, then they will take up less Dtons than Mtons. So if you were transporting 100 Mtons of crystaliron, and 100Mtons of Aluminum, the crystaliron would require fewer Dtons because its denser.

The GURPS books did a great job of defining limits in both displacement and weight. The Modular cutter book is pretty damn awesome, with the different deckplans laid out, as well as limitations for weight for the different modules.
 
For simplicity, Traveller cargo tonnage equates to volume, not mass.

When using gravitics this seems pretty rational. (Otherwise one must deal with different planetary gravities, plus g-forces from maneuvering, plus coming up with load limits and worrying about load placements.)
 
Standard Megafreighter containers are mentioned in the Secrets of the Ancients adventure - essentially a shipping yard, rotterdam harbour fashion - with hundreds of the things sitting in 'stacked' stable orbits waiting for use.

Nevertheless, it wouldn't be surprising if you essentially had ISO containers in space. Consider the problems that NASA had with the shuttle rocket boosters (which was one of the contributors to the challenger disaster, incidentally):


The US Standard railroad gauge (distance between the rails) is 4 feet, 8 1/2 inches.

That's an exceedingly odd number. Why was that gauge used?

Because that's the way they built them in England, and much of the earliest US railroad system was built by English expatriates.

But why did the English build them like that?

Because the first railway lines were built by the same people who built the pre-railroad tramways, and that's the gauge they used.

Well, why did they use that gauge in England?

Because the people who built the trams used the same jigs and tools that they used for building wagons, which used that wheel spacing.

Then why did their wagons use that odd wheel spacing?

Because, if they tried to use any other spacing the wagon wheels would break on some of the old, long distance roads. Because that's the spacing of the old wheel ruts.

So who built these old rutted roads?

The first long distance roads in Europe were built by Imperial Rome for the benefit of their legions. The Roman roads had been used ever since.

And the ruts?

The original ruts, which everyone else had to match for fear of destroying their wagons, were first made by the wheels of Roman war chariots. Since the chariots were made for or by the Roman legions they were all alike in the matter of wheel spacing.

Thus, we have the answer to the original question. The United States standard railroad gauge of 4 feet, 8 1/2 inches derives from the original specification for an Imperial Roman army war chariot.

And the motto of the story is Specifications and bureaucracies live forever.

So, the next time you are handed a specification and wonder what horse's ass came up with it, you may be exactly right. Because the Imperial Roman chariots were made to be just wide enough to accommodate the back-ends of two war-horses.

So, just what does this have to do with the exploration of space?

Well, there's an interesting extension of the story about railroad gauge and horses' behinds. When we see a Space Shuttle sitting on the launch pad, there are two big booster rockets attached to the sides of the main fuel tank. These are the solid rocket boosters, or SRBs. The SRBs are made by Thiokol at a factory in Utah. The engineers who designed the SRBs might have preferred to make them a bit fatter, but the SRBs had to be shipped by train from the factory to the launch site.

The railroad from the factory runs through a tunnel in the mountains. The SRBs had to fit through that tunnel. The tunnel is slightly wider than a railroad track, and the railroad track is about as wide as two horses' behinds.

So a major design feature of what is arguably the world's most advanced transportation system was originally determined by the width of a horse's ass.
 
Ah, the old BBC show "Connections"!

That was one of my favorite episodes!

All kinds of cool things like that in the world.

Now, project that to the Vilani with their determination to keep TRADITION alive. There are probably some Imperial specifications that make the SRB one look simple.
 
Lord High Munchkin said:
You just need to cook up a container-lifter vehicle (à la 'Civilian Vehicles') to lift them around those starports.

There was one in GT Starports IIRC.

Mike
 
IIRC the original Traders and Gunboats had an illustration of a standard container in with the subsidised merchant. I think it was a 3x3x6m one.
 
qstor said:
Lord High Munchkin said:
You just need to cook up a container-lifter vehicle (à la 'Civilian Vehicles') to lift them around those starports.

There was one in GT Starports IIRC.

Mike

There's the Freight Handler Pod in Traders & Gunboats.
 
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