Care to post a combat example?

Supplement Four said:
But, in case I was missing something, I wanted to open the floor and see why the MGT supporters like it.
My emboldening

This gives your bias away. You assume any current playtester who is on these boards and willing to agree to your suggestion is an MGT supporter.

Can you only engage in a dialectic that is antagonistic?
 
anselyn said:
Can you only engage in a dialectic that is antagonistic?

I opened the OP with the admission that I am negative on MGT based on what I've seen of it so far.

The fact that I'm even looking at the system with an open mind, trying to find something I like, should answer your question.

If that doesn't help, you might want to read my responses here in this thread. I've done nothing but thank Klaus and others for the effort they put into their posts.
 
Supplement Four said:
If that doesn't help, you might want to read my responses here in this thread. I've done nothing but thank Klaus and others for the effort they put into their posts.

I'm sorry: I dropped into the start of the thread having mulled over a recent "stat bloat" post which I consider nothing but a stubborn refusal to accept a valid design decision.

This thread has been useful. Klaus' example is helpful - although I have to admit that I'm not sufficiently au fait with the combat chapter to entirely follow it. I take it to be quite significant that Klaus has recognized some errors that crept into his running of the combat. The system perhaps does lack a certain "pickupability"??

S4 - you were right to put the grit in the oyster.
 
anselyn said:
I'm sorry: I dropped into the start of the thread having mulled over a recent "stat bloat" post which I consider nothing but a stubborn refusal to accept a valid design decision.

(snip)

S4 - you were right to put the grit in the oyster.

No problem. Apology accepted. No harm, no foul.
 
anselyn said:
This thread has been useful. Klaus' example is helpful - although I have to admit that I'm not sufficiently au fait with the combat chapter to entirely follow it. I take it to be quite significant that Klaus has recognized some errors that crept into his running of the combat. The system perhaps does lack a certain "pickupability"??

I make errors whatever the system! ;) I daresay any GM does. Most of the time these are minor and don't effect the game too much and you'd only notice when you record it all.

(I once played Vampire with a GM who would not let us read the rules - he got Vamps so wrong we were about 3 times weaker than regular living people; just one mistake. We didn't spot that for while. Definitely an experience but not sure it was fun.)

+ there was the fact that it's a 'new' system that still has issues to be ironed out.

In the combat example above they crop up mainly in the aiming ticks, something I'd expect a player to not let a ref forget in normal play, and then in the final damage to VT. Felicity did too much, but Haile did too little. All balanced out in the end. My mental arithmetic has been known to suffer late at night...

I think if explained well it's no more unpickupable than any other system I've tried. For that we'll have to wait and see to the final version.
 
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