SableWyvern
Mongoose
I've been thinking about how to deal with the Sommerswerd in my LW campaign, all the more so since discovering just how potent Mongoose has made it.
Initially, I was thinking about toning its bonus down somewhat, but ultimately I think that the roll-on effect, as other items would also need to be scaled back, might make that solution more problematic than helpful.
Anyway, here are a few issues that I've considered, relating to the Sommerswerd and other things, and some potential solutions (as per the norm -- comments, questions, criticisms welcomed):
General Power Levels
I started the group at 4th level - near enough to Lone Wolf's starting point, but with a little more leeway for the players to get to know the system before their design decisions start to have serious long-term ramifications.
My original plan was to advance a level per book, with a two-level increase between Kai-Magnakai, and again between Magnakai-Grandmaster.
Looking ahead, I don't this advancement is sufficient. Darklord Haakon appears in book 5, and even if I make him a lot weaker than the CR25 Mongoose are proposing for the weakest Darklords, anything that can be defeated by a Level 8 group isn't really going to work as a Darklord for the purposes of versimilitude.
So, I'm thinking that instead, the group will gain two levels per book throughout the Kai series. This will put them at twelfth level when they face Haakon. With the Sommerswerd, the Dagger of Vashna, and whatever else they've picked up along the way, this would make a Haakon of around CR 16 a terrible, but defeatable opponent, and one less likely to rouse disbelief that a Darklord could be so feeble. (I may need some additional in-game explanation for why he isnt' at full power ... I can't recall off-hand if the book itself has some such explanation.)
Thereafter, the group will gain one level per book -- meaning that they stay exactly on-par with Lone Wolf's progression throughout the Magnakai series. Chances are, at later epic levels, they won't need a further level boost to remain potent enough to deal with the Grand Master books.
The Sommerswerd
As stated, I was thinking of toning it back. I also planned to keep it out of the PCs' hands until at least level ten (and this was before I saw thte +10 bonus). With my revised level progression, I will be able to hand it over for book 5, with the group at level 12. (The sword will remain in Holmgard for safekeeping until then.) It's still going to be a little unbalanced, but if I can play up the "acts as a beacon" side of things, the group will hopefully decide to keep it sheathed most of the time anyway.
The Dagger of Vashna
Instant kill with no save. Against really nasty things, "Save or Die". Ugh. Appropriate, but ... ugh. I will almost certainly apply the corruption rules from the Darklands with respect to use of this weapon. That should keep it out of harms way (heh ... a subtle but unintentional pun there) except in exceptional circumstances. Further suggestions with regard to the Dagger would be most appreciated. As things stand, it is far more potent than the Sommerswerd, IMO.
Haakon
As mentioned, he is faced early. I have no solid ideas yet as to how to make him formidable yet defeatable, without showing him too much disrespect in the process. One option is to allow the PCs to devise or come across a method of defeating him outside of a direct confrontation ... a digression from the books that I would in some ways prefer not to make (I want to stay as true to the gamebooks as possible), but which could nevertheless offer the best real solution.
There are probably many other similar issues that need to be considered when running a campaign from the books. Please feel free to expand this discussion to those aspects of the series as you recognise them.
Initially, I was thinking about toning its bonus down somewhat, but ultimately I think that the roll-on effect, as other items would also need to be scaled back, might make that solution more problematic than helpful.
Anyway, here are a few issues that I've considered, relating to the Sommerswerd and other things, and some potential solutions (as per the norm -- comments, questions, criticisms welcomed):
General Power Levels
I started the group at 4th level - near enough to Lone Wolf's starting point, but with a little more leeway for the players to get to know the system before their design decisions start to have serious long-term ramifications.
My original plan was to advance a level per book, with a two-level increase between Kai-Magnakai, and again between Magnakai-Grandmaster.
Looking ahead, I don't this advancement is sufficient. Darklord Haakon appears in book 5, and even if I make him a lot weaker than the CR25 Mongoose are proposing for the weakest Darklords, anything that can be defeated by a Level 8 group isn't really going to work as a Darklord for the purposes of versimilitude.
So, I'm thinking that instead, the group will gain two levels per book throughout the Kai series. This will put them at twelfth level when they face Haakon. With the Sommerswerd, the Dagger of Vashna, and whatever else they've picked up along the way, this would make a Haakon of around CR 16 a terrible, but defeatable opponent, and one less likely to rouse disbelief that a Darklord could be so feeble. (I may need some additional in-game explanation for why he isnt' at full power ... I can't recall off-hand if the book itself has some such explanation.)
Thereafter, the group will gain one level per book -- meaning that they stay exactly on-par with Lone Wolf's progression throughout the Magnakai series. Chances are, at later epic levels, they won't need a further level boost to remain potent enough to deal with the Grand Master books.
The Sommerswerd
As stated, I was thinking of toning it back. I also planned to keep it out of the PCs' hands until at least level ten (and this was before I saw thte +10 bonus). With my revised level progression, I will be able to hand it over for book 5, with the group at level 12. (The sword will remain in Holmgard for safekeeping until then.) It's still going to be a little unbalanced, but if I can play up the "acts as a beacon" side of things, the group will hopefully decide to keep it sheathed most of the time anyway.
The Dagger of Vashna
Instant kill with no save. Against really nasty things, "Save or Die". Ugh. Appropriate, but ... ugh. I will almost certainly apply the corruption rules from the Darklands with respect to use of this weapon. That should keep it out of harms way (heh ... a subtle but unintentional pun there) except in exceptional circumstances. Further suggestions with regard to the Dagger would be most appreciated. As things stand, it is far more potent than the Sommerswerd, IMO.
Haakon
As mentioned, he is faced early. I have no solid ideas yet as to how to make him formidable yet defeatable, without showing him too much disrespect in the process. One option is to allow the PCs to devise or come across a method of defeating him outside of a direct confrontation ... a digression from the books that I would in some ways prefer not to make (I want to stay as true to the gamebooks as possible), but which could nevertheless offer the best real solution.
There are probably many other similar issues that need to be considered when running a campaign from the books. Please feel free to expand this discussion to those aspects of the series as you recognise them.